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Canoloth

They take contracts to put down uprisings, clear out rabble, and eliminate scouts and skirmishers, and they revel in the butchery they create, their unhinged laughter rising above their victims' screams.   With senses sharp enough to pinpoint the locations of nearby invisible creatures, canoloths respond unfailingly to any threat to their charges. Furthermore, they emit a magical distortion field that prevents creatures close to them from teleporting. Canoloths confront intruders with swift and terrible force, projecting long, spiny tongues to grab their foes and drag them close. What happens next depends on the contract. Unless instructed to kill, a canoloth merely holds onto its prisoner, but if given the order to do so, it tears its prey limb from limb.
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Canoloth

Medium yugoloth, chaotic evil
Armor Class 16 (natural armor)
Hit Points 120 16d8+48
Speed 50ft

STR
18 +4
DEX
10 0
CON
17 +3
INT
5 -3
WIS
17 +3
CHA
12 +1

Saving Throws Dex +7, Con +6, Wis +6
Skills Investigation +3, Perception +9
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities acid, poison
Condition Immunities poisoned
Senses darkvision 60 ft., truesight 120 ft., passive Perception 19
Languages Yugoloth
Challenge 8


Dimensional Lock. Other creatures can't teleport to or from a space within 60 feet of the canoloth. Any attempt to do so is wasted.   Magic Resistance. The canoloth has advantage on saving throws against spells and other magical effects.   Magic Weapons. The canoloth's weapon attacks are magical.   Uncanny Senses. The canoloth can't be surprised while it isn't incapacitated.


Actions

Multiattack. The canoloth makes two attacks: one with its tongue or its bite and one with its claws.   Bite. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 25 (6d6 + 4) piercing damage.   Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) slashing damage.   Tongue. Ranged Weapon Attack: +7 to hit, range 30 ft_., one target. Hit: 17 (2d12 + 4) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 15), pulled up to 30 feet toward the canoloth, and restrained until the grapple ends. The canoloth can grapple one target at a time with its tongue.


 

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