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The Wanderer's Rest

The run-down guildhall of The Kin, known as "The Wanderer's Rest," stands at the edge of Jackal's Rest, a weathered structure that whispers tales of forgotten adventures. From the outside, it appears weather-beaten and worn, its once vibrant colours faded by the relentless desert sun. The wooden beams are splintered, and patches of the thatched roof are tattered and torn. Desert winds sweep through the cracks, causing the aged building to creak and groan with each gust.
  The guildhall's exterior walls bear the marks of time and hardships faced by the guild. Faded murals depict scenes of brave explorers traversing treacherous terrains, their images now faded and almost indistinguishable. The entrance, once grand and inviting, is now worn and weathered, its wooden doors scuffed and chipped.
  Stepping inside, the atmosphere is a mixture of nostalgia and faded glory. The main chamber, though spacious, feels somewhat cluttered with stacked crates, worn-out travel gear, and dusty relics of past expeditions. Sunlight filters through the small, cracked windows, casting long shadows on the worn wooden floor. The air is tinged with a hint of sand and adventure.
  The walls are adorned with maps, some neatly hung and others peeling off, displaying the markings of uncharted lands and unfinished explorations. Shelves line the room, displaying books and scrolls, their pages yellowed with age. A central hearth, its fire reduced to embers, provides a flickering warmth and a place for weary adventurers to share their tales.
  In one corner of the guildhall stands a small makeshift workshop, cluttered with tools and half-finished repairs. This is where the guild's artisans and tinkerers would have tirelessly worked to restore and maintain their gear, despite the limited resources. A large table occupies the centre of the room, covered in scattered parchments, marked with sketches and notes, evidence of ongoing quests and upcoming expeditions.
  The hall, weathered by time and echoing with the whispers of forgotten tales, served as a meeting place for those few who still dared to dream. It was a sanctuary where adventurers, wanderers, and those yearning for purpose gathered, seeking solace in the camaraderie of kindred spirits.

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