Wasteland
In the world after the Fall, the Wasteland is not just a place—it’s a condition. It’s the name given to the vast stretches of former civilization that have collapsed into ruin, chaos, and silence. Cities like Albany, once vibrant centers of humanity, now lie buried beneath layers of decay, violence, and metaphysical corruption.
The Wasteland is what remains when the systems that held society together—governments, economies, belief—crack and crumble. It's the scar tissue left by the collapse, both physical and spiritual. Roads are broken, rivers poisoned, and communication long dead. Entire regions are swallowed by dust, strange growths, and the Quieting—an otherworldly silence that unravels the minds and memories of those caught too close.
It’s not a uniform terrain. Some parts are irradiated or diseased; others are warped by magic or touched by forces from beyond the known world. Weather patterns have broken down. Time seems to bend in places. The dead don’t always stay dead.
Warlords, cults, and scavengers pick through the bones of the old world, fighting over scraps of pre-Fall tech, clean water, and lost knowledge. And yet, even amid the ruin, there are safe havens, enclaves, camps or “Green Zones” where life endures—faint lights in the dark.
To journey into the Wasteland is to walk the edge of survival and madness. It is where the old world dies… and whatever comes next begins to form.
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