Magmin

Magmin

Small elemental, chaotic neutral
Armor Class 14 (natural armor)
Hit Points 9 ( 2d6+2 )
Speed 30ft

STR
7 -2
DEX
15 +2
CON
12 +1
INT
8 -1
WIS
11 0
CHA
10 0

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities fire
Senses darkvision 60 ft., passive Perception 10
Languages Ignan
Challenge 1/2


Death Burst. When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 ( 2d6 ) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
Ignited Illumination. As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet.


Actions

Touch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 ( 2d6 ) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the creature takes 3 ( 1d6 ) fire damage at the end of each of its turns.


 

Species
Children
Eyes
Red
Hair
Fire
Skin Tone/Pigmentation
Charred
Height
Varies
Weight
Varies
She sits amidst the scorched remnants of a forgotten ruin, her presence a smoldering beacon in the darkness. Her skin is cracked obsidian, glowing with molten seams that pulse like veins of living fire, and her eyes burn with a focused intensity that could melt steel. Flames erupt from her scalp and shoulders like a living crown, flickering and twisting with every breath she takes. Dressed in the charred remains of what was once a tailored suit, she carries herself with an eerie, controlled composure—a creature of both elegance and devastation. This is no mindless elemental; this is a being forged of purpose and fury, a silent judge born of cataclysm and fire, waiting for the moment to unleash the inferno within.


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