Loot Tables

Loot Tables

Of course, getting in and searching is only part of the story. The important part is the loot you come away with afterwards, that's why you were there to begin with, after all.

There are numerous categories of items, and the location you are seaching lists which categories of items can be found there. A successful search yields a minimum number of items of some of those categories, and each item is determined by rolling on the tables below.

The item categories are as follows:

  1. One Handed Small Arms
  2. Two Handed Small Arms
  3. Heavy Weapons
  4. Super Heavy Weapons
  5. Ammunition
  6. Melee Weapons
  7. Demolitions
  8. Armor
  9. Shields
  10. Self Shields
  11. Combat Accessories
  12. Tools and Kits
  13. Utilities
  14. Clothing
  15. Cybernetics
  16. Dark Gear
  17. junk or Scraps

Self Shields

These devices are more complex and because of this, there are two rolls that need to be made when a self shield is found: once for the Brand and once for the Model.

Junk or Scraps

This is not a table, but rather the player simply rolls 1d100. They find that many credits worth of scrap that would be useful towards making items with a tool that they are proficient with. If they are proficient in more then one tool, they can choose which tool this applies to. They can allocate all or part of the amount found between the tools they are proficient with. If they are not proficient with any tools, they find junk which has minimal value. Roll 1d100 for the credit value of the junk.


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