Lieutenant
Medium humanoid
- Armor Class 17
- Hit Points 65 10d8+20
- Speed 30 ft.
- Initiative 1d20+3
STR 14 (+2) DEX 16 (+3) CON 14 (+2) INT 16 (+3) WIS 16 (+3) CHA 16 (+3)
- Skills Perception +5 1s20+5 , Persuasion +5 1d20+5
- Saving Throws Int +4 1d20+4 , Wis +5 1d20+5
- Senses Passive Perception 15
- Languages One language (usually English)
- Challenge 4 (1,100 XP)
Action Point
As a bonus action, the lieutenant can offer an action to another ally within 60 feet. The action is lost if not used before the beginning of the lieutenant’s next turn.ACTIONS
Multiattack
The lieutenant makes two knife or shotgun attacks.Knife
Melee Weapon Attack: +6 to hit 1d20+6 , reach 5 ft., one target. Hit: 4 1d4+2 piercing damage, and the lieutenant can disengage from the target.Shotgun
Ranged Weapon Attack: +7 to hit 1d20+7 , range 25/50 ft., one target. Hit: 8 1d10+3 piercing damage, and if the attack is a critical hit, the target is knocked prone. The shotgun also inflicts +3 damage if fired at targets 10 feet or closer. At long range, it only inflicts half damage.REACTIONS
Coordinate
If an ally is reduced to 0 hit points, any allies within 30 feet can disengage and move up to 30 feet. Up to five allies gain an additional action on their next turn.
Children
Comments
Author's Notes
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