Injection-Sleep
UM5 REDUX
Injection-Sleep
This heavy dose of diazepam and various opioids might actually kill a horse. A hit creature must make DC 13 Constitution saving throw or fall unconscious. If hit again with the same injection within 1 minute, the saving throw must be repeated with a +3 increase to the DC (cumulative to max DC 22). The target remains unconscious for five minutes or until the sleeper takes damage or someone uses an action to shake or slap the sleeper awake.
Injections
Injections are an affliction and act similar to poison, only with injections, the target cannot avoid the initial effect. Injections can be delivered manually with a melee attack or via an air dart gun. Instead of inflicting damage, you impose the injection’s effect. For every size category over Medium, you require one additional hit of the same injection before activating the effects. If you hit the same target again with the same injection before the effect wears off, the target automatically fails its next saving throw against the effect. Injections do not work on undead or incorporeal creatures. A missed attack with an injector does not destroy the injection, and it can be recovered.
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