The knives you see coming are never the ones that cut deepest—it's the handshake, the smile, the ink on the page. That's the Businessman’s gift: he makes you thank him while you bleed.
Payment & Reimbursement
- Standard compensation increases with rank, but the real profit is in debt interest, illicit skims, and gambling percentages
- Loans are formalized and come with 10% interest; failure to repay results in “restructuring”—a euphemism for injury, servitude, or worse
- Favors are currency; secrets are savings accounts
The blade makes you bleed once. A Businessman makes you bleed forever—and thanks you for the privilege.
Other Benefits
- Prestige: Among the Syndicate, a high-ranking Businessman is royalty
- Protection: Syndicate enforcers protect their own—unless betrayed
- Authority: In Camp Hope, fear equals influence. You don’t ask. You demand.
- Legacy: A high-ranking Businessman can sponsor others—passing on power, debt, or vengeance
Some men seek justice. Others seek vengeance. We seek the bottom line.
Demographics
With a population of 5,000 in Camp Hope:
There’s a hundred Borrowers for every Oligarch—but only the Oligarchs eat without looking over their shoulder. Everyone else is just climbing, clawing, or falling.
A Businessman doesn’t need to raise his voice or his fist—he just needs you to remember what you owe, and who owns the ink on your name.
Social Status
- Among the Syndicate: Respected, feared, emulated
- Among the general population: Reviled and placated
- Among the Church & Town Watch: Tolerated, corrupted, occasionally assassinated
The Businessmen don’t pull triggers—they pull strings. And by the time you feel the noose tighten, you’ll be thanking them for the loan that bought the rope.
History
The Businessmen were the first true power brokers after the Fall. While others scrounged, they structured. While others wept, they calculated. They took in orphans, beggars, politicians—and turned them all into tools of the ledger.
It is said the first Oligarch signed a contract with death itself: not for immortality, but for interest.
Operations
Tools
- Ledger implants (cranial or wrist-embedded debt trackers)
- Contract vials (nano-inked legal bindings sealed in glass)
- Solstice Insignia (insignia encoding Syndicate authority)
- Voice modulators (lapel or throat implants for tonal manipulation)
- Debt tokens (coins, bone chips, or cards representing owed favors)
- Memory clips (small drives containing leverage, blackmail, or erased identities)
A knife makes a point. Our tools make permanence. You can heal from a wound—good luck escaping a contract signed in blood and sealed in a contract vial.
Materials
- Wake-Serum (for when the truth must be known)
- Alcohol (to help gain someone's trust)
- Lumen Leeches (to ensure that they keep their cool under pressure)
Every deal has its cost, and so do our materials—Wake-Serum for peeling back the lies, alcohol to make the lies go down easier, and Lumen Leeches to keep the sweat off the brow while the pressure mounts. We don't force the truth—we prepare the stage for it to walk in on its own.
To be a Businessman is not to make threats, but to broker destiny. We do not rule through violence—we calculate, negotiate, and bind, until others walk willingly into the cages they call contracts.
Rank and Renown
The Businessmen adhere to a very strict power structure. Positions open only at the bottom of the organization, and rising through the ranks requires utmost devotion. With increasing rank comes a greater degree of leverage over those who occupy the ranks below you.
Rank 1 Borrower
- Prerequisite: Renown 1 or higher in the Solstice Syndicate
At the beginning of your association with the syndicate, you are regarded as a borrower. Whether you are the wealthy hier of an oligarch family or a penniless citizen deep in debt to the faction, your status is functionally equivalent: you owe everything you have, even your life, to the Solstice. Your only hope of improving your status is through your service to the faction. As you acquire renown, you can rise above this debased position in the faction hierarchy.
- You are given a Solstice insignia.
Rank 2: Syndic
- Prerequisite: Renown 3 or higher in the Solstice Syndicate
Syndics are low-ranking functionaries. The bulk of your work for the faction involves doing favors for those above you. You can perform minor tasks in the Casino: collecting fees at the door, scheduling appointments for the higher ranked members, keeping ledgers, copy documents, research legal precedent, depose of witnesses, and otherwise assist more senior faction members. Sometimes you flex your muscle to collect minor debts that are of little importance to the faction as a whole.
- At this level of the hierarchy, you can expect deference from borrowers, who will perform small favors that require no significant risk, effort, or cost. Use the Common Person for the Borrower.
- Additionally, you can take out a loan of up to 500 credits to cover unexpected expenses. This comes with a 10% interest rate that you are required to pay back within a year. Your loan payments are due on the first of every month.
- You gain access to the Casino and all the gambling within it.
- Gain a contact from the contact table under the background section. You can choose if this contact is an ally or rival.
Rank 3: Knight
- Prerequisite: Rank 2 and renown 10 or higher in the Solstice Syndicate
Each knight carries a title that expresses a quality of character, such as Knight of Penance or Knight of Despair. As a knight, you have authority over syndics, and you are trusted — so far as anyone in the Solstice Syndicate trusts anyone else — to transport large sums of money. You represent clients in court, draw up contracts, and put your talents to use in a variety of ways. You are entrusted with collecting larger sums and interacting with powerful clients.
- You also have access to sufficient funds to maintain a Poor lifestyle during Down Time (10$ per day)
- You have the authority to demand service from borrowers. But that’s an authority you must use sparingly, since their service counts as credit to their debt, and it’s in the faction’s interest to keep borrowers in debt. Use a Common Person for the Borrower.
- You can take out a loan of up to 1,000 credits to cover unexpected expenses. This comes with a 10% interest rate that you are required to pay back within a year. Your loan payments are due on the first of every month.
- Gain a contact from the contact table under the background section. You can choose if this contact is an ally or rival.
Rank 4: Ministrant
- Prerequisite: Rank 3 and renown 25 or higher in the Solstice Syndicate
As a ministrant, you study finance, while managing the syndics and knights under your control.
- Between adventures, you can now maintain a Modest lifestyle (26$ a day).
- You are given a Expeditious Messenger that is yours to command. If it is killed, your pontiff gives you a new one at their discretion, possibly up to 1d4 weeks later.
- You also have a staff of 1d4 knights under your command. You can order them only to carry out tasks that contribute to the work your pontiff assigns to you. The duty of protecting you from physical harm is always appropriate service for your knights, however. Use Warrior for the knights.
- You can take out a loan of up to 2,500 credits to cover unexpected expenses. This comes with a 10% interest rate that you are required to pay back within a year. Your loan payments are due on the first of every month.
- Gain a contact from the contact table under the background section. You can choose if this contact is an ally or rival.
Rank 5: Pontiff
- Prerequisite: Rank 4 and renown 40 or higher in the Solstice Syndicate.
As a pontiff, you are one of the executive managers in charge of enacting the will of the oligarchy.
- You have a staff of 1d4 ministrants, with their attendant knights as described for rank 4. Use Guy With a Gun for the ministrants.
- You have access to 1d4 Expeditious Messenger at any given time, to carry messages and perform menial tasks for you.
- You also gain the occasional privilege of speaking with members of the oligarchy.
- Between adventures, you can maintain an Rish lifestyle (66$).
- You can take out a loan of up to 5,000 credits to cover unexpected expenses. This comes with a 10% interest rate that you are required to pay back within a year. Your loan payments are due on the first of every month.
- Gain a contact from the contact table under the background section. You can choose if this contact is an ally or rival.
Rank 6: Oligarch
- Prerequisite: Rank 5, renown 50 or higher in the Solstice Syndicate.
You are one of the rich and the elite. You decide the actions of the Solstice Syndicate.
- You can call upon 1d4 Pontiffs, with their servants as described in rank 5. Use Bell-Tower Sniper for the Pontiff.
- You have access to 2d4 Expeditious Messenger at any given time, to carry messages and perform menial tasks for you.
- Between adventures, you can maintain a Very Rich lifestyle (100$ a day).
- Additionally, you can take out a loan of up to 10,000 credits to cover unexpected expenses. This comes with a 10% interest rate that you are required to pay back within a year. Your loan payments are due on the first of every month.
- Gain a contact from the contact table under the background section. You can choose if this contact is an ally or rival.
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