Mind Flayer - K’lythari
In the Dwarven these terrifying creatures are known as K’lythari (which means "Whisperers Beyond") but in many lands they are known simply as Mind Flayers. The Mind Flayers of the Dawn Lands are a race shrouded in mystery and whispers. Their origins are a subject of much debate among scholars, with some even suggesting a connection to the ancient builders of the very portals that weave through the fabric of reality.
These psionic beings possess a unique understanding of the multiverse, a legacy perhaps inherited from their enigmatic past. Many Mind Flayers possess an innate ability for interdimensional travel, though the exact nature of this power varies greatly among individuals. Some can only sense the presence of other planes, while others can subtly influence the flow of energies between them.
Their history is marked by periods of isolation and periods of expansion, their motivations often driven by a thirst for knowledge and a desire to understand the true nature of existence. Whether they are benevolent explorers or ruthless conquerors remains a subject of much debate, even within their own society.
Their attacks are swift and devastating, often involving the draining of mental energy and the implantation of parasitic thoughts. Perhaps most unsettling is their propensity for enslaving sentient beings, bending their minds to their will to create an army of obedient servants. This practice has earned them the enmity of many races across the Dawn Lands, and they are often hunted as a result.
Stats
Culture: Mind Flayer (K’lythari)
Class: Monster
APR: 1 (due to agility and psychic energy)
Hit Points: 8
Attack: psionics, magic, weapon, or minion
Improved Force Bolt: This spell uses the yellow packet. This spell allows the wielder to send out a magic blast of force to the target. A hit deals 2 points of damage and forces the target to move back 5 paces. This spell can be blocked by shields but damage is not reduced by APR. The Mind Flayer can cast this spell six times per encounter (6x/day).
Arcane Scroll Training: The Mind Flayer can use Arcane scrolls.
Cerebral Enslavement: This power allows the Mind Flayer to revive a dead character by placing a psychic shard in their brain. This only requires the Mind Flayer to point at the victim and call out the ability. This shard is an extension of the Mind Flayers will but the victim keeps its memories, culture, class, and all associated abilities. The victim also keeps its memories but now the Mind Flayer appears to be present or involved in all of them. The victim of this attack can act on their own accord but if the Mind Flayer orders them to do something then they must do it. This ability can only be used one time per encounter. Any victim that is enslaved this way remains so until they are dropped to 0 HP, or charmed by another player, NPC, or Monster. It is rumored that some potions can break the psychic link.
Psychic Scream: Mind Flayers can damage the minds of their victims with an area fear attack. This can be used only once per attack and deals 2 points of fear damage to all hostile players in the encounter area. Players, NPCs, and monsters that are immune to fear effects are immune to this ability.
Telepathy: Mind Flayers can communicate telepathically with other creatures they have controlled. In game terms this means that they can use a walkie talkie or cell phones to communicate.
Tentacle Strike: The tentacles of a Mind Flayer strike for 2 points of damage each. These attacks ignore armor but are blocked by shields. For each successful tentacle strike against a target, the victim loses the use of one of their class abilities (in addition to the damage). This is designated and called out by either the local Loremaster or the Mind Flayer. This effect persists until it can be renewed at a temple or some other location that does renewals.
Their history is marked by periods of isolation and periods of expansion, their motivations often driven by a thirst for knowledge and a desire to understand the true nature of existence. Whether they are benevolent explorers or ruthless conquerors remains a subject of much debate, even within their own society.
Their attacks are swift and devastating, often involving the draining of mental energy and the implantation of parasitic thoughts. Perhaps most unsettling is their propensity for enslaving sentient beings, bending their minds to their will to create an army of obedient servants. This practice has earned them the enmity of many races across the Dawn Lands, and they are often hunted as a result.
Stats
Culture: Mind Flayer (K’lythari)
Class: Monster
APR: 1 (due to agility and psychic energy)
Hit Points: 8
Attack: psionics, magic, weapon, or minion
Abiltities
Detect Magic: The Mind Flayer may ask the local Guard or Loremaster if there are any magic items in the area. The player will be told the type and number. Unlimited uses in a day.Improved Force Bolt: This spell uses the yellow packet. This spell allows the wielder to send out a magic blast of force to the target. A hit deals 2 points of damage and forces the target to move back 5 paces. This spell can be blocked by shields but damage is not reduced by APR. The Mind Flayer can cast this spell six times per encounter (6x/day).
Arcane Scroll Training: The Mind Flayer can use Arcane scrolls.
Cerebral Enslavement: This power allows the Mind Flayer to revive a dead character by placing a psychic shard in their brain. This only requires the Mind Flayer to point at the victim and call out the ability. This shard is an extension of the Mind Flayers will but the victim keeps its memories, culture, class, and all associated abilities. The victim also keeps its memories but now the Mind Flayer appears to be present or involved in all of them. The victim of this attack can act on their own accord but if the Mind Flayer orders them to do something then they must do it. This ability can only be used one time per encounter. Any victim that is enslaved this way remains so until they are dropped to 0 HP, or charmed by another player, NPC, or Monster. It is rumored that some potions can break the psychic link.
Psychic Scream: Mind Flayers can damage the minds of their victims with an area fear attack. This can be used only once per attack and deals 2 points of fear damage to all hostile players in the encounter area. Players, NPCs, and monsters that are immune to fear effects are immune to this ability.
Telepathy: Mind Flayers can communicate telepathically with other creatures they have controlled. In game terms this means that they can use a walkie talkie or cell phones to communicate.
Tentacle Strike: The tentacles of a Mind Flayer strike for 2 points of damage each. These attacks ignore armor but are blocked by shields. For each successful tentacle strike against a target, the victim loses the use of one of their class abilities (in addition to the damage). This is designated and called out by either the local Loremaster or the Mind Flayer. This effect persists until it can be renewed at a temple or some other location that does renewals.
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