Goblin Culture

Goblin (1.0)

No one knows the origins of the goblins or how they came to be. Some believe that the goblins made their way through a portal, while others think they could be native to this world. Either way, they have managed to carve out a living in the areas that no one else deemed worthy of claim. They can now be found in every nook and cranny of every continent, sometimes as part of other communities and sometimes making their own.  

Restricted Classes

Samurai, Hoplite, Paladin, YuXia, Hexenkreiger.  

Religion

Their belief system is varied, but many worship the Fae, the elements, or both.  

Special Abilities

Level 1
Goblin Weapons Training: You can use javelins, throwing knives, throwing daggers, and throwing axes. You are allowed a total of six such weapons per day and they can be refilled by the smith.   Goblin Size Bonus: You gain +1 to APR due to your small size and quickness. This stacks with physical armor, Dexterous Movement, and related abilities.   Goblin Weakness: You start with 3 maximum HP instead of 5.   Favored Weapon: You gain the ability to use one weapon of your choice. If this is a thrown or ranged weapon, you may use it six times per day (6x/day).    
Level 3
Dexterous Movement: Due to your quick movement and dodging ability, you have +1 APR. This stacks with other sources of APR improvement including armor.  
Level 6
Goblin Horde: You receive +1 maximum HP and +1 damage for each goblin in your party (e.g. three goblins in a party would receive +2 maximum HP and +2 damage).  
Level 9
Weapon Scavenger: You may use any weapon. Thrown and ranged weapons can be used six times per day (6x/day).

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