Heritage War

"The only recorded siege of a birdtower to end in success. The only tale of collusion between the Disciples and a mortal. I fear where Heritage ended up, and with any luck, he simply drowned in the lake beyond his crashlanding."

-Epiphany, Scribe of Dandoleon

Synopsis

The Heritage War, named after its instigator, was a foundational conflict in Dandoleon. It marks the only successful invasion of a Birdtower, which was waged to remedy the overextension of its residents' authority over the surrounding region. Parishioner Heritage, a mortal who colluded with the Birdtowers, developed and utilized chemical weapons capable of eradicating entire populations. While the demigods within the tower are of questionable guilt, the horrible achievement wouldn't be possible without their records and cooperation.   Heritage destroyed the city of Alo Knocksis using chemicals akin to pesticides, which he developed for three years. He created them with Biomancy, which he claimed could revolutionize agriculture and disease resistance, though it was ultimately a guise to desensitize the populace to his arcane experimentation. Following the genocide, several neighboring settlements united to confront the Birdtower that Heritage had often visited; the residents were unreasonably hostile when questioned on the matter, leading to a successful siege. By the matter's conclusion, one guilty Disciple was executed, and a covenant was brokered regarding the use of Biomancy. Heritage, however, was never found.    

Background

Rise of Biomancy

Before the Heritage War, Biomancy was an exclusive talent of certain wasplike Vespica peoples, who commissioned their skills for exorbitant prices. While originally used for political subversions and biological warfare, the spells were repurposed for humanitarian goals under Parishioner Heritage's campaign. Crops tripled in size over a single generation, while plots dedicated to growing them expanded due to new pesticides. Slavery was all but abandoned as cattle became more productive and subservient, and the campaign inspired ideals of freedom and prosperity. Over three years, any civilizations involved in the revolution had dichotomously shifted, and Biomancy was taken for granted; its capabilities were shifted to cosmetic purposes, particularly in maintaining a youthful visage among the population. Major examples of beautification included the smoothing of wrinkles and reversal of exoskeleton or skin calcification. During its period of devaluing, Biomancy began facing scrutiny

Due to Dandoleon's predominantly insectoid population, many grew concerned that spells meant to hinder insect pests could also harm locals under certain conditions. Few took the concern seriously, with Heritage outright rejecting the hypothesis and mocking those who peddled it. The sardonic climate around skepticism provided the perfect environment for Heritage to continue his genetic experiments unmonitored. The stage was perfectly set for nefarious individuals to take advantage of society's relaxed perspective on Biomancy, which eventually came to fruition and inspired the Heritage War.

Parishioner Heritage

Parishioner Heritage was previously a Formican queenguard before embarking on a prolific campaign to better the lives of Dandoleans. His goal was to normalize Biomancy, a previously taboo form of magic. His stated intention was to resolve hunger, eradicate illness, and increase the average lifespan. The movement was successful, operating under the slogan "cooperation, not competition," implying that the survivalist nature of civilization would soon dissolve, giving way to a new era.

Generally considered the sole individual responsible for the Heritage War, his personal goals were far beyond the purview of humanitarian outreach. While originally touted as a wizened, idyllic leader, his actions resulted in genocide and nearly societal upheaval.

Inciting Incident: The Alo Knocksis Strike

"An unexplainable tragedy has befallen us: a Birdtower glider, the make intended for pesticide distribution, flew overhead today. It made an innocuous lap of the crop fields before turning inland to our colony. Horrid yellow clouds funneled to the ground, suffocating alleys and canals alike with the ferocity of a hundred dust devils. Most took refuge inside as the contrived wind swept wagons to the wayside. The powder had built upon our cuticle, which could give an ignorant observer the impression that we had burrowed through sand. Accompanying the foul smell was a faint burning sensation, more akin to acid than fire.   The sheer sound of slicing wind above portended lap after lap after lap. In the unending bombardment of chemical warfare, we scarcely mustered the bravery to take to the streets and find the nursery chamber, and determine the status of our larvae. Traversing the alleys was an eerie, lonesome experience. We heard the glider above, making its final passes as we crawled against the loathsome yellow mounds and entered the nearest nursery; to our relief, it was penetrated by the chemical but seemingly unharmed. The larvae wriggled in resistance of their yellow coats, but we promptly cleaned them and initiated our search for the Queen to ensure her safety."
Eclosiant Plolepis, Victim of the Alo Knocksis Strike

The Attack

The war was incited by the catastrophic "Alo Knocksis Strike," in which Parishioner Heritage stole a Birdtower glider and used it to wage an aerial attack on a Formican city of the same name. The operation initially appeared harmless, as he used the glider to spread a yellow cloud over crops in an apparent routine treatment. Instead of pesticides, however, Heritage had developed a chemical weapon by taking advantage of recent Biomancy research.   While the initial symptom was only minor chemical burns, the long term effects damned Alo Knocksis to extinction. Nurseries fell victim to developmental plagues, as larvae failed to grow properly or metamorphose. Adults began degrading, as their exoskeletons flaked and softened- eventually, their interior bones followed suit. The queen and her loyal guard lost all reproductive capabilities and pheromonal signals. While attempts were made to crown a new queen, it appeared that none of the actively degenerating Knocksians could rear a new brood themselves.   Alo Knocksis had become uninhabitable, buried beneath feet of burning dust that easily spread by wind. Swathes were lost in the initial attack due to suffocation, but as exoskeletons and bones softened, the Knocksians gradually passed away. Several had escaped and spread the word to nearby settlements, which met the tale with disbelief until seeing it for themselves.  

Parishioner Heritage's Manipulation

Under Heritage's "cooperation, not competition" campaign, he developed the pesticides that became commonplace in Formican agriculture. Common Biomantic pesticides functioned as "growth regulators," preventing insect development and metamorphosis. By keeping insect pests in nymph or larval stages, they failed to reproduce, and future populations were subsequently diminished. Due to Formica's close ancestral relationship with these less-evolved species, the leap to pesticides affecting their own physiology was trivial.   Once Biomancy had become so commonplace that locals took it for granted, Heritage began targeting his insatiable admirers with superficial products. These ointments, intended for de-aging and beautification, were a series of trials and proof of concept, illustrating that more evolved species could be affected by such poisons. Heritage performed his experiments behind the walls of a Birdtower, an allowance granted to few Formica throughout history. Some surmise that he was the only Formica to gain access to the Disciples' private records. Heritage's interactions with the Disciples of Thanatorum granted him reverence; none had achieved an equal partnership with the demigods before. This relationship, however, was the sole circumstance incriminating the Birdtowers in the genocide, which brought the war to their doorstep.  

The War

 

Local Response

Word quickly traveled outside the bounds of Alo Knocksis. Foreigners responded to the tragedy with skepticism, eventually electing to send correspondents to determine the city's fate for themselves. Evidently, there had been an attack, and a crashed Birdtower glider was found a mile out- its wings draped in a sickly yellow powder. Formican tracks were seen trailing away from the vessel, disappearing into the waves of a nearby lake; only one such individual would be capable of accessing such a vessel: the esoteric Parshioner Heritage.

Experienced as he may have been, everyone knew that Heritage was mortal, incapable of confounding or harming the Disciples of Thanatorum. The circumstances implied collusion, and failing to respond meant inviting the same disaster upon themselves. Queens of other local Formica, Vespica, and Apidica cities began mounting military force to confront the Birdtower

Mobilization

In a rare example of Hymendia cooperation, surrounding cities dedicated their militaries and militias into a single force. Even the Zygomindia, the reclusive creators of Biomancy, offered their talents for free. Dark spells were used to contort soldiers into behemoths, which would be used to storm the tower gates. Cattle were corrupted into demonic warbeasts, capable of dragging caravans and obliterating ground troops.

An army gathered from seven cities marched on the Birdtower, dragging the destroyed glider through the forest as they went. Upon reaching their destination, the Disciples and attackers spoke on either side of defensive iron palisades, hoping for a peaceful conclusion. The attackers wanted entrance to the facility, and Parishioner Heritage turned over. The Disciples refused, accusing them of stealing the glider; the sudden hostile response only reinforced the Disciples' guilt and escalated the conflict.
 

Siege of the Birdtower

"When the courtyard was breached, the Disciples fled with a terror never seen before or since. The monsters born of Zygomindia magic tore the gates apart like paper and clambered over the parapets, undeterred by the sharp palisades embedding in their sides. These beasts, the 'Instar Ultimata,' even struck fear into their handlers. Their undeveloped mandibles and sunken, beady eyes were in stark contrast with their broad bodies. Two of their four arms were tiny, nearly vestigial, and their hunched bodies were wrapped in papery armor, akin to the shell of a wasp's nest. While not impervious to damage, they entirely ignored it, marching into the courtyard and rapping their arms against the tower; we feared that the entire structure would collapse, so we halted the strikes.   An amorphous mass of flying Vespica assailed the tower's peak as grounded Formica hoisted each other up the spire, creating a rope ladder of bodies. Pedestals with ancient artifacts were toppled in the courtyard: an act which struck me as vile, but necessary to gain the notice of the callous Disciples. We collectively rammed the tower's entrance, bursting into its interior before climbing the walls. Noxious gases began flowing from the tower's peak to deter us, but our numbers were too great to fail. Onlookers described the tower as a rotten piece of meat assailed by fire ants...   When we entered the tower, we retaliated with our own biological weapons: we sprayed and lit powerful formic acids, setting books and furniture ablaze, but our oppressors had fled to the tower's open peak. Reaching the zenith was a troubled task, as the birdfolk slew us in groups. I suspect that one Disciple was capable of slaughtering a hundred of us in open combat, but our suffocating strategy got us the advantage. We held hostage their books, biological specimens, and artifacts in the courtyard. Finally, they relented. They released a singular Disciple who had conspired with Heritage, allegedly outside their supervision. We executed the criminal in the courtyard, but not without substantial struggle. Stoning, hanging, beheading, and drowning all failed. The execution's difficulty was no doubt an intentional message from the Disciples, illustrating how difficult it would be to assail them together. Eventually, however, an aforementioned Instar Ultimatum was used to bludgeon the prisoner.   The true culprit, Heritage, was never found. The Disciples claimed ignorance of his location, but whether they were truthful is still largely debated. Such distrust was sewn from the whole event that a lengthy covenant was brokered. The Heritage War, while highlighting the horrifying capabilities and callousness of the towers, has become a point of pride for the seven cities. Never had their walls been breached by mortals. The fear now, however, is the extent to which the towers are keeping their motivations from us. Of course, this concern has likely bubbled to the surface several times over millennia. The Disciples have been here for a thousand thousand years, and I fear that their authority will never wane, even in the face of this victory. "  
 
The Biomantic Covenant
As Heritage was never found and the Disciples inherently possessed more power than the lowly Dandoleans, a covenant was established between the attackers and the Birdtowers. The Disciples vowed that Biomancy would be abandoned among their ranks, and that no correspondence could occur between the groups on the matter. The agreement was presumably a delaying tactic to prevent the attackers from destroying the Disciples' research, as they could've reasonably defended themselves at the tower's peak with minimal losses.   The attackers' goal was to preserve weapons such as the Intar Ultimata while preventing gliders (or other Disciple technology) from being used to disperse chemical weapons. While Dandoleans could never be as formidable as their Avesia demigods, the conflict and subsequent covenant ensured a healthy distance between the two. Regardless of its effectiveness, the covenant gave the perspective that a balance of power had been restored.
Conflict Type
Rebellion

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