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Damah

'50

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It is the end of the '50th year of the Current Century in the world of Damah, where various "insula" are seperated by the "Fugue". Insula, is a term for the isolated areas of matter or "real-space" including land, water, and life; connected only by the Fugue, a mysterious fog of unrealness that promises delirium and death for those who dare to enter it. The New New World or the Tollesta insula still recovers from the Epochal Uprising that started at the begining of the century, with the colonial nations of the International League and other great powers suppressing revolutionary thought.   Various factions and groups vie for power, including beings that exist beyond the prime realm of existence within the Extrinsic. The Extrinals, or as they are more commonly known, the many deities, spirits, celestials, angels, devils, demons, and their servants who all attempt to either subtely influence the world, or directly enter it.   While others still explore the ancient mysteries and magics of the Tollesta Insula, with the Tollestic Ocean still not being fully explored due to its vastness and danger, leaving islands still to be discovered. As well as the many ruins of pre-colonial civilizations that hide great secrets buried by the destruction wrought by colonizers.   Still the world is fairly modernized with the advancements in science, especially the scientific study of incarno, or magic. Incarno, or incarno infused items usually called curios are a part of daily life. These magic items can be used for labor, entertainment, transportation, communication, warfare, and much more. While powerful magic is still remarkably rare or legendary, slowly over time, simple spells have become more widespread and common. Though the scope of incarno is limited, all magic, even simple or common, comes with a cost to use, usually some form of charging or fuel, to upkeep them. The most common fuel is Dracarcus, which comes in various forms, though the most used are spearls and sosap.

Campaigns

Damah Campaign

Dungeons & Dragons 5e