Inchor Infection (Initial Stage)
Any time a hit die is rolled gains an additional +1hp.
All Magical healing is reduced by 1.
At the end of a Long Rest, the infected must roll a Constitution Saving Throw starting at a DC8 and raises by +1 each day until it fails. On a failure, max Constitution goes down by 1.
Once the infected hits 0 Con, the Infection changes to Stage 1, and character becomes an NPC under the control of the DM.
Transmission & Vectors
It can be transmitted through open wounds, bodily fluids, or direct contact with the Inchor itself.
Symptoms
The victim's blood begins to take on an thick, ink-like consistency. Over time, blood begins to leak out of the various orifices of the body, causing extreme pain and exhaustion.
Treatment
Catching the infection early is the only way to prevent later stages. It requires Greater Restoration or a potion of equivalent curative properties.
Prognosis
If it is not taken care of, the infected will progress into a later stages effectively turning the victim against it's friends, allies, and family.
Hosts & Carriers
Anything organic or construct can be a carrier.
Prevention
The only ways to prevent infection are: staying away from contaminated fluids, avoiding contact with other infected, and immediate care (medical or magical) if contact is made with either.
Type
Viral
Origin
Mutated
Rarity
Extremely Rare
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