Giant Wasp

Monster Manual - 5e, D&D Basic Rules

Basic Information

Anatomy

A giant wasp can sting with its tail, and its sting contains poison. Giant wasps have wings and can fly.[1][2]

References

  1. ^Monster Manual (5e) (2014), p.329.
  2. ^D&D Basic Rules (November, 2018), p.137.

Contents



Parent Article

  • Miscellaneous Creatures

Stat Block

See below [1] [2]

Giant Wasp

Medium beast, unaligned
Hit Points 13 ( 3d8 )
Speed 10 ft., fly 50 ft.

10 +0

14 +2

10 +0

INT

1 -5

WIS

10 +0

CHA

3 -4

Senses passive Perception 10
Challenge 1/2 (100 XP)

Actions

Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 ( 1d6 + 2 ) piercing damage, and the target must succeed on a DC 11 Constitution saving throw taking 10 ( 3d6 ) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Suggested Terrain forest, grassland, urban
Sources Monster Manual - 5e, D&D Basic Rules

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