Giant Toad

Monster Manual - 5e, D&D Basic Rules

Basic Information

Anatomy

A giant toad can bite with its mouth to attack, and can swallow smaller creatures. Giant toads are great jumpers and can make standing leaps of significant height and distance. [1] [2]

Ecology and Habitats

Giant toads are amphibious and can breathe air and water, and they can swim. [1] [2]

Additional Information

Perception and Sensory Capabilities

Giant toads have darkvision to a range of 30 ft. [1] [2]

References

  1. ^Monster Manual (5e) (2014), p.329.
  2. ^D&D Basic Rules (November, 2018), p.136.

Contents



Parent Article

  • Miscellaneous Creatures

Stat Block

See below [1] [2]

Giant Toad

Hit Points 39 ( 6d10 + 6 )
Speed 20 ft., swim 40 ft.

15 +2

13 +1

13 +1

INT

2 -4

WIS

10 +0

CHA

3 -4

Senses darkvision 30 ft., passive Perception 10
Challenge 1 (200 XP)

Amphibious. The toad can breathe air and water.

Standing Leap. The toad’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 ( 1d10 + 2 ) piercing damage plus 5 ( 1d10 ) poison damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the toad can’t bite another target.

Swallow. The toad makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grappled ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the toad, and it takes 10 ( 3d6 ) acid damage at the start of each of the toad’s turns. The toad can have only one target swallowed at a time.

If the toad dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.

Suggested Terrain coastal, desert, forest, swamp, Underdark
Sources Monster Manual - 5e, D&D Basic Rules

Comments

Please Login in order to comment!