Giant Sea Horse

Monster Manual - 5e, D&D Basic Rules

Description

Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts. [1] [2]

Basic Information

Anatomy

Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Giant sea horses have a tough hide that provides them with protection during combat (i.e. natural armor). They can ram with their body. [1] [2]

Ecology and Habitats

The giant sea horse is an aquatic species, can swim, and breaths underwater. [1] [2]

Additional Information

Domestication

Aquatic elves train giant sea horses as mounts. [1] [2]

References

  1. ^Monster Manual (5e) (2014), p.328.
  2. ^D&D Basic Rules (November, 2018), p.135.

Contents



Parent Article

  • Miscellaneous Creatures

Stat Block

See below [1] [2]

Giant Sea Horse

Armor Class 13 (natural armor)
Hit Points 16 ( 3d10 )
Speed 0 ft., swim 40 ft.

12 +1

15 +2

11 +0

INT

2 -4

WIS

12 +1

CHA

5 -3

Senses passive Perception 11
Challenge 1/2 (100 XP)

Charge. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 ( 2d6 ) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Water Breathing. The sea horse can breathe only underwater.

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 ( 1d6 + 1 ) bludgeoning damage.

Suggested Terrain underwater
Sources Monster Manual - 5e, D&D Basic Rules

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