Giant Goat

Monster Manual - 5e, D&D Basic Rules

Basic Information

Anatomy

Giant goats have a tough hide that provides them with protection during combat (i.e. natural armor). A giant goat can ram with its horns. [1] [2]

References

  1. ^Monster Manual (5e) (2014), p.326.
  2. ^D&D Basic Rules (November, 2018), p.133.

Contents



Parent Article

  • Miscellaneous Creatures

Stat Block

See below [1] [2]

Giant Goat

Armor Class 11 (natural armor)
Hit Points 19 ( 3d10 + 3 )
Speed 40 ft.

17 +3

11 +0

12 +1

INT

3 -4

WIS

12 +1

CHA

6 -2

Senses passive Perception 11
Challenge 1/2 (100 XP)

Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 ( 2d4 ) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 ( 2d4 + 3 ) bludgeoning damage.

Suggested Terrain grassland, hills, mountains
Sources Monster Manual - 5e, D&D Basic Rules

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