Giant Crocodile

Monster Manual - 5e, D&D Basic Rules

Basic Information

Anatomy

Giant crocodiles have a tough hide that provides them with protection during combat (i.e. natural armor). A giant crocodile can bite and grapple with its mouth and also attack with its tail. [1] [2]

Ecology and Habitats

Giant crocodiles typically live near water, can swim, and can hold their breath for 30 minutes. [1] [2]

References

  1. ^Monster Manual (5e) (2014), p.324.
  2. ^D&D Basic Rules (November, 2018), p.132.

Contents



Parent Article

  • Miscellaneous Creatures

Stat Block

See below [1] [2]

Giant Crocodile

Armor Class 14 (natural armor)
Hit Points 85 ( 9d12 + 27 )
Speed 30 ft., swim 50 ft.

21 +5

9 -1

17 +3

INT

2 -4

WIS

10 +0

CHA

7 -2

Senses passive Perception 10
Challenge 5 (1,800 XP)

Hold Breath. The creature can hold its breath for 30 minutes.

Actions

Multiattack. The crocodile makes two attacks: one with its bite and one with its tail.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 ( 3d10 + 5 ) piercing damage and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can’t bite another target.

Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 14 ( 2d8 + 5 ) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

Suggested Terrain swamp
Sources Monster Manual - 5e, D&D Basic Rules

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