Giant Crab

Monster Manual - 5e, D&D Basic Rules

Basic Information

Anatomy

Giant crabs have a hard exoskeleton that provides them with protection during combat (i.e. natural armor). They can attack and grapple with either claw. [1] [2]

Ecology and Habitats

Giant crabs are amphibious and can breathe air and water. [1] [2]

Additional Information

Perception and Sensory Capabilities

Giant crabs have blindsight to a range of 30 ft. [1] [2]

References

  1. ^Monster Manual (5e) (2014), p.324.
  2. ^D&D Basic Rules (November, 2018), p.131.

Contents



Parent Article

  • Miscellaneous Creatures

Stat Block

See below [1] [2]

Giant Crab

Medium beast, unaligned
Armor Class 15 (natural armor)
Hit Points 13 ( 3d8 )
Speed 30 ft., swim 30 ft.

13 +1

15 +2

11 +0

INT

1 -5

WIS

9 -1

CHA

3 -4

Senses blindsight 30 ft., passive Perception 9
Challenge 1/8 (25 XP)

Amphibious. The crab can breathe air and water.

Actions

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 ( 1d6 + 1 ) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.

Suggested Terrain coastal, underwater
Sources Monster Manual - 5e, D&D Basic Rules

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