Giant Boar

Monster Manual - 5e, D&D Basic Rules

Basic Information

Anatomy

Giant boars have a tough hide that provides them with protection during combat (i.e. natural armor). A giant boar can attack with its tusks. [1] [2]

References

  1. ^Monster Manual - 5) (2014), p.323.
  2. ^D&D Basic Rules (November, 2018), p.131.

Contents



Parent Article

  • Miscellaneous Creatures

Stat Block

See below [1] [2]

Giant Boar

Armor Class 12 (natural armor)
Hit Points 42 ( 5d10 + 15 )
Speed 40 ft.

17 +3

10 +0

16 +3

INT

2 -4

WIS

7 -2

CHA

5 -3

Senses passive Perception 8
Challenge 2 (450 XP)

Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 ( 2d6 ) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Relentless (Recharges after a Short or Long Rest). If the boar takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Actions

Tusk. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 ( 2d6 + 3 ) slashing damage.

Suggested Terrain forest, grassland, hills
Sources Monster Manual - 5e, D&D Basic Rules

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