Giant Bat

Monster Manual - 5e, D&D Basic Rules

Basic Information

Anatomy

A giant bat can bite with its mouth as an attack. Giant bats have wings and can fly. [1] [2]

Additional Information

Perception and Sensory Capabilities

Giant bats have blindsight to a range of 60 ft., echolocation, and keen hearing. [1] [2]

References

  1. ^Monster Manual - 5e (2014), p.323.
  2. ^D&D Basic Rules (November, 2018), p.130.

Contents



Parent Article

  • Miscellaneous Creatures

Stat Block

See below [1] [2]

Giant Bat

Hit Points 22 ( 4d10 )
Speed 10 ft., fly 60 ft.

15 +2

16 +3

11 +0

INT

2 -4

WIS

12 +1

CHA

6 -2

Senses blindsight 60 ft., passive Perception 11
Challenge 1/4 (50 XP)

Echolocation. The bat can’t use its blindsight while deafened.

Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 ( 1d6 + 2 piercing damage.

Suggested Terrain forest, Underdark
Sources Monster Manual - 5e, D&D Basic Rules

Comments

Please Login in order to comment!