Bionic Deviances
Bionic Deviances can be acquired several ways. Most find their way to their first implant after a serious injury during a military operation where cell printing nanites are in short supply. Others choose this path as a shortcut to power, or even as just an improvement upon their own form so that they can better perform at their tasks. Bionics on the Consumer Level can be purchased in game, however Military Grade Bionic Deviances must be rewarded by an appropriate Faction, and there are usually only a handful of people on the planet that have access to Experimental Prototypes.
Tier 1 Bionics (Consumer Level)
Implant
Prosthetic Limb
Prosthetic Eye
Prosthetic Organs
Neural Cortex Chip
Remote Chip
Nanites
Prosthetic Limb
Prosthetic Eye
Prosthetic Organs
Neural Cortex Chip
Remote Chip
Nanites
Pros
Replaces arms or legs with bionics. Arms provide 1 die to all Strength Dice Pools, legs offer 1 die to all Dexterity Dice Pools. They are -2 AV / 2 AB.
Replaces eyes with ocular recording device. Can record up to a year of real time in high quality audio and video.
Replaces organs with improved systems. Provides 1 die to all Endurance Dice Pools.
Adds a useable hard drive to the frontal and parietal lobes. Grants 1 die to all Memory Dice Pools.
Small implant that allows interface with remote devices hands free. User can activate technologies within 50 meters without physical interaction.
Heals the user continuously by printing cells inside the body at a steady pace. For every six hours that passes you are counted as having taken a Rest, regardless if you have been active the entire time.
Replaces arms or legs with bionics. Arms provide 1 die to all Strength Dice Pools, legs offer 1 die to all Dexterity Dice Pools. They are -2 AV / 2 AB.
Replaces eyes with ocular recording device. Can record up to a year of real time in high quality audio and video.
Replaces organs with improved systems. Provides 1 die to all Endurance Dice Pools.
Adds a useable hard drive to the frontal and parietal lobes. Grants 1 die to all Memory Dice Pools.
Small implant that allows interface with remote devices hands free. User can activate technologies within 50 meters without physical interaction.
Heals the user continuously by printing cells inside the body at a steady pace. For every six hours that passes you are counted as having taken a Rest, regardless if you have been active the entire time.
Cons
EMP weapons cause Feedback.
Makes interaction with people difficult. Lower all Charisma Dice Pools by one. EMP weapons cause Feedback.
Sonic weapons cause Feedback.
Tied in logic cores make interaction with people more difficult. Influence checks receive a -2 penalty. Sonic weapons cause Feedback.
Susceptible to remote hacks. Losing contested Tech test causes Feedback.
Effect is reduced to every 12 hours if outside medical aid is rendered. Sonic weapons cause Feedback.
EMP weapons cause Feedback.
Makes interaction with people difficult. Lower all Charisma Dice Pools by one. EMP weapons cause Feedback.
Sonic weapons cause Feedback.
Tied in logic cores make interaction with people more difficult. Influence checks receive a -2 penalty. Sonic weapons cause Feedback.
Susceptible to remote hacks. Losing contested Tech test causes Feedback.
Effect is reduced to every 12 hours if outside medical aid is rendered. Sonic weapons cause Feedback.
Tier 2 Bionics ( Military Grade)
Implant
Military Grade Limbs
Voice Modulator
Internal Frame
Military Grade Nanites
Neurological Inhibitor Chip
Subdermal Plating
Military Grade Limbs
Voice Modulator
Internal Frame
Military Grade Nanites
Neurological Inhibitor Chip
Subdermal Plating
Pros
A sturdier, armored variant built for combat. They come in pairs due to weight imbalances and are -4 AV / 2 AB, while also granting 2 die to all Strength Dice Pools for arms, or add 2 die to all Endurance Dice Pools for legs.
Replacing the users vocal cords, this machine allows them to manipulate their voice at will.
Composite frame reinforces the skeleton. Grants a +2 bonus to all Strength and Endurance checks.
Faster cell printing and active regeneration of muscles. You are treated as if you have had a Rest every 3 hours regardless if you have or not. Gain a +4 bonus any time you make an Endurance check.
The pain you feel is now limited so that you can keep fighting until your body gives out. You can continue to fight even after reaching 0 Will. You will still gain an Injury Deviance as normal.
Complex composite weaves interweave throughout your epidermis. You are now treated as having -4 AV / 2 AB.
A sturdier, armored variant built for combat. They come in pairs due to weight imbalances and are -4 AV / 2 AB, while also granting 2 die to all Strength Dice Pools for arms, or add 2 die to all Endurance Dice Pools for legs.
Replacing the users vocal cords, this machine allows them to manipulate their voice at will.
Composite frame reinforces the skeleton. Grants a +2 bonus to all Strength and Endurance checks.
Faster cell printing and active regeneration of muscles. You are treated as if you have had a Rest every 3 hours regardless if you have or not. Gain a +4 bonus any time you make an Endurance check.
The pain you feel is now limited so that you can keep fighting until your body gives out. You can continue to fight even after reaching 0 Will. You will still gain an Injury Deviance as normal.
Complex composite weaves interweave throughout your epidermis. You are now treated as having -4 AV / 2 AB.
Cons
Cannot swim. Influence checks made for anything other than intimidation or leadership receive a -4 penalty. EMP weapons cause Feedback.
EMP and sonic weapons cause Feedback.
Lose 1 die to Mobility Dice Pools.
Actively fights medical intervention, reducing the time it takes to heal to every 6 hours. Sonic weapons cause Feedback.
Emotions are affected by the limitations. Charisma checks take a -4 penalty. Sonic weapons cause Feedback.
Must have external armor custom fitted. Lower Mobility Dice Pools by two.
Cannot swim. Influence checks made for anything other than intimidation or leadership receive a -4 penalty. EMP weapons cause Feedback.
EMP and sonic weapons cause Feedback.
Lose 1 die to Mobility Dice Pools.
Actively fights medical intervention, reducing the time it takes to heal to every 6 hours. Sonic weapons cause Feedback.
Emotions are affected by the limitations. Charisma checks take a -4 penalty. Sonic weapons cause Feedback.
Must have external armor custom fitted. Lower Mobility Dice Pools by two.
Tier 3 Bionics (Experimental Prototypes)
Implant
Bio Cradle
Nano Drones
Plasma Kiln
Somnic Dampener Field
Neural Swarm Interface
Neurojack
Bio Cradle
Nano Drones
Plasma Kiln
Somnic Dampener Field
Neural Swarm Interface
Neurojack
Pros
Your brain is placed in a prototype chassis, It has -6 AV / 6 AB and can be outfitted further with an array of weapons and upgrades.
Attack with a swarm of nanite drones built to destroy. Has +6 WB / 6 DV and a maximum range of Medium.
An energy breeder has been installed inside you, allowing for the use of plasma weapons.
Experimental frequency emitter that interferes with Somnic abilities. All Somnic abilities with Short range of you take a -4 penalty to use.
Interface with other drones and pilot them as if you were wearing them.
Hack computers remotely with the Tech Skill.
Your brain is placed in a prototype chassis, It has -6 AV / 6 AB and can be outfitted further with an array of weapons and upgrades.
Attack with a swarm of nanite drones built to destroy. Has +6 WB / 6 DV and a maximum range of Medium.
An energy breeder has been installed inside you, allowing for the use of plasma weapons.
Experimental frequency emitter that interferes with Somnic abilities. All Somnic abilities with Short range of you take a -4 penalty to use.
Interface with other drones and pilot them as if you were wearing them.
Hack computers remotely with the Tech Skill.
Cons
Cannot use Charisma for anything but intimidation. Cannot Swim. Must be repaired during Rest with TN 15 Tech test or does not regain Wounds.
EMP attacks cause Feedback.
Plasma weapons sold separately. Failed Combat checks to use plasma weapons causes Feedback.
Somnic abilities that succeed cause Feedback.
Each time one is disabled or destroyed, suffer Feedback penalty.
Failed attempts cause Feedback.
Cannot use Charisma for anything but intimidation. Cannot Swim. Must be repaired during Rest with TN 15 Tech test or does not regain Wounds.
EMP attacks cause Feedback.
Plasma weapons sold separately. Failed Combat checks to use plasma weapons causes Feedback.
Somnic abilities that succeed cause Feedback.
Each time one is disabled or destroyed, suffer Feedback penalty.
Failed attempts cause Feedback.
Bionic Feedback
Bionic Feedback occurs when cybernetic systems suffer overload from failure, interference, or conflicting signals. Most Feedback is brief, but some can leave lasting scars. Consumer Grade Bionics cause Tier 1 Feedback, while Military Grade Bionics cause Tier 2 Feedback, and finally Prototype Bionics cause Tier 3 Feedback. Roll 1d10 on the corresponding table to find the result.
Damage from Feedback ignores all forms of armor.
The Bionic Implant that Triggers the Feedback is the only Deviance that is affected.
Minor
Medium
Major
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