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Trading System

With the collapse of society in many places of the world, and the Elves in power elsewhere, traditional money quickly lost its value. Thus, other means of trade and purchase had to be devised.

Equal-Value Trade

  Areas in conflict, under Elven rule or human-elf Alliance, quickly developed a trading system focusing around material goods and resources rather than money. To purchase something, the person must offer something of equal worth. Some traders may accept less, but most stick with equal value. This value could be:
  • Practical Value such as crafting, building or survival materials
  • Aesthetic Value for clothing and accessories
  • Emotional Value for trading personal heirlooms, childhood toys, gifts from friends, etc.
  • Personal Value for trading with people who are in need of specific materials, objects, etc.

Credits

Some spaces prefer to keep a monetary method of pay, through a credits system. Cleansed cities are examples of this, as well as those countries where The Alliance are the primary power. This works similarly to physical money, only is stored on a digital system, and most current currencies were exchanged for it when the Uprising settled, creating a relatively universal currency system with the only currency differences being within and without the Cleansed cities.


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