The second weakness of their pollen-like charms are two common items—raw, unrefined salt and cast iron. Both substances can disrupt dryad enchantments. With salt, it shrivels the enchantment, drying it out like a withered leaf until it shreds. This also has the effect of dehydrating the dryad, withering them and weakening them. If struck with enough salt, a dryad could easily die.
But with iron, the effect is radically different but no less lethal. Iron, especially cast iron, is toxic to dryads like a poison. Dryads need some iron in their diet, but only when consumed in a natural form and in small amounts. If they come into contact with cast iron or metal deeply infused with iron, the element overwhelms them. Their pollen-born enchantments melt, then a dryad’s plant-infused skin turns bronze then black with crippling burns, stippling their vein leaves brown. Like with salt, if struck or kept in contact with enough iron, either pure or wrought, a dryad would die an agonizing death.
Predators of Presence
“They drink the pulse beneath your skin, but your blood will do for some in a pinch.” — Father Silas Greaves, Nighthunter’s Journal, 1703
A dryad’s sustenance comes from many sources. Some of it is sunlight, fruit, leaves, and even lightly cooked meat, but it also comes from what they call ‘living resonance’. For dryads, living resonance is the pulse of a living creature. It’s more than just the blood or even the warmth of a living creature. It’s their breath, the rise of their body temperature from emotions, even the scent and chemistry of a shifting mood.
It’s for those reasons, dryad have long preyed on humans and human-like Children of the Night, such as skinshapers or even dopplekin. Dryads entrap them, enchanting them with a potent dose of their pollen called the Kiss of Greenfire. A sting that’s both poison and pleasure stretched too thin—sweetness that lingers until it burns. Survivors call it a curse no one wants cured. This enchantment doesn’t control a victim’s mind, but tilts it, dulling fear, stirring trust, encouraging a want for closeness.
No matter the name, the Kiss is the potent enchantment that allows dryads to kidnap a victim as their next plaything and meal.
While caught, a dryad’s victim is nurtured and cared for, even while they are slowly drained. Tapped for their body’s pulse and rhythms, heat and more. Most dryads only feed on the warmth and breath, though it isn’t unheard of for a dryad to indulge in a victim’s blood. Slowly dehydrating them over weeks, months, or even years until they die. After that, they’re planted in a dryad’s grove, to be held in sweet memory.
Once snared, most dryad victims are little more than kept things. A valuable possession. But a few dryads treat their victims with greater care and kindness. Giving back as much emotion as the victim offers. In those rare cases, it always turns out the victim wasn’t snared. Instead, they met and joined the dryad willingly on equal terms. A true partnership of dryad and mortal that some of the dryad community find quaint, while others see it as offensive.
The Long Surrender
No mention of dryads is complete without the Long Surrender. Most humans, or even skinshapers and others, can survive a dryad’s affections indefinitely. Bodies fail, exhausted by the slow, steady draining. But a rare few, infused with the lurking power of Darklight, actually adapt. Which means they survive and change into something wholly more, and different from what they once were. These survivors become changelings. Humans, and even skinshapers, reshaped by dryad essence and Darklight.
When dryad victims or partners become changelings, they’re able to heal rapidly from most wounds or harm. This includes the slow drain of a dryad that would normally wither them to death. But in exchange, they gain a weak allergy to salt and iron. It won’t kill them, but will make them terribly sick for a short time.
In addition, they lose some of their natural appearance as they’re no longer what they once were. Changlings become bound to the rhythm of the dryad’s world. Tied to the seasons, and able to create their own pollen that draws the Darklight to them. This lets them generate their own illusions. They’re weaker than dryad-created illusions, but with practice, no less effective.
Tales of Twisted Vines
“Anyone claiming there is only one type of dryad is either foolish or their next meal.”— Elias Brinde Hawthorne, Bestiary of the Uncanny
Dryads are not just a single species, but are as varied as anything that nature has produced. So dryads, much like skinshapers, have bloodlines. For dryads, bloodline is both inheritance and temperament. Mixing bloodlines is serious business and done with the greatest care, as a hybrid bloodline could be powerful, or murderously destructive.
There are several dryad bloodlines, perhaps dozens across the world. But five root bloodlines stand out among the rest.
Cypress Dryads - The Mourners
The dour cypress dryads are a gray-skinned, willow-haired bloodline. Cypress dryads are often found among swamps and damp, flooded graveyards, and even hospitals in decline. They’ve the kindest root, often preferring willing humans or other Night Children to enthralled victims. They speak first and firmest for any changelings, especially any lost. Cypress serve as the Keepers of the Dead for the Court, performing funeral rites for fallen dryads, changlings, and others.
Holly Dryads - The Winterthorns
Cruel beauty is the hallmark of the holly dryads. Devotion through pain is often their motto. They are majestic, with light green skin offset by their barbed dark-green leaves and crimson lips. Red berries grow in their green hair in fall, which they use to brew their enchanted potions and elixirs. Some curse, others cure, but always with a touch of pain. They’re the political drivers of Court Viridis politics, and masters of herbal alchemy if not some bloodwork. They are also fond of dueling and are quick to call a duel to first blood for the smallest slight.
Kudzu Dryads - the Envelopers
These are the dryads who cling with a sweetness that suffocates. They’re rich and deep green with a faint, sweet perfume, always eager to meet people. This bloodline never shies away from being social—especially among the Court. This bloodline excels at producing Binders, who are dryads who specialize in emotional control and long-term enthrallment with their Darklight-infused pollen. But unlike other bloodlines, if they take an interest in someone, be they human or another Child of the Night, they never let go. Ever.
Oak Dryads - The Rootmakers
Then there are the oak dryads. Despite what holly bloodlines would say, oak is the oldest, if not the most ancient of all. While other bloodlines tend toward the greener shades, oak has a light gray bark texture to their emerald skin. In their brown hair, they bloom the drooping yellow or green catkin blooms. Calm as the wisteria, they are steadfast and stern. A bloodline of deep thinkers, and slow wrath.
Oaks are typically both judge and lawkeeper. They are traditionally the ones who enforce the old laws and dryad ways. It’s the oak dryads who are often the ones who command the mysterious Harvesters and sanction the dreaded Deep Prunings.
Wisteria Dryads - The Whisperers
Quiet but observant, these fragrant dryads have a gentle, dangerous beauty all their own. Their skin is often light emerald with small clusters of ivy leaves along their skin. But their hair is always shades of yellow-green with natural trailing hanging blossoms of red, white, purple and more. Calm and quiet, they are good listeners. Even able to hear a whisper from across a crowded room.
They believe secrets are as nourishing as the sweetest fruit. While they, like most dryads, aren’t above enthralling a victim for food, it isn’t their preference. Similar to their cypress cousins, they prefer willing human, skinshaper or similar partners. It’s quite common for most wisteria dryads to join the Chamber of Petals, which is the spy network for Court Viridis. They are the best at crafting any illusion from their Darklight-infused pollen.
“Each bloom learns its own cruelty.” — Father Silas Greaves, Nighthunter’s Journal, 1703
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