Vampire Spawn
Known Resistances: Necrotic, and Slashing Piercing and Bludgeoning Damage from non-magical attacks.
Known Vulnerabilities: Running water burns them like acid at the start of their turn making them take 20 acid damage.
Healing: If they haven't taken radiant damage or been burned by running water they heal 10 hp at the start of their turn. In addition, they heal the damage they inflict by sucking the blood out of an opponent.
Deadly Bite: The damage dealt by sucking the blood of their victim lowers the max hp by that much. If your max hp reaches 0 you instantly die.
Known Vulnerabilities: Running water burns them like acid at the start of their turn making them take 20 acid damage.
Healing: If they haven't taken radiant damage or been burned by running water they heal 10 hp at the start of their turn. In addition, they heal the damage they inflict by sucking the blood out of an opponent.
Deadly Bite: The damage dealt by sucking the blood of their victim lowers the max hp by that much. If your max hp reaches 0 you instantly die.
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