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Herbalist

As a Minor role, you can soothe one person's long-term madness for the next 24 hours on a long rest. In addition, you can stop a person you can touch short-term madness once per long rest, however, doing so will increase their stress by one. As a Major role, you can soothe two peoples long-term madness for the next 24 hours on a long rest. In addition, you can stop a person you can touch short-term madness twice per long rest, however, doing so will increase their stress by one.   At level 8 you gain the ability to remove all stress from a character, as a minor role this has a 50% chance to add one of the first 5 long-term madnesses and as a Major role, it has a 25% chance to add one. As a Major role, you can do so again after 1d4 days, while as a Minor role you can do so again after 1d8
Oh I know a guy, yeah he's totally legit, yeah maaan the good stuff.
Sometimes knowing the right root or shroom can guard you from reality. You might just need to relax bro, you know? Inhale the good shit, exhale the bullshit. Paladin why are you looking at me like that? I'm sure Palor would love to have his mind expanded.

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