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Seer

Tactics

A Seer uses their powers of clairvoyance to time their attacks for maximum effect and confound enemies with psychic visions. Their main power, Glimpse of Doom, lets the Seer distract enemies with a vision of the future. Tormenting Visions does the same over a wide area, and with an additional chance to stun. Foresight lets the Seer take a turn to gaze into the future, gaining an advantage in both offense and defense, while Moment of Insight gives them a second to dial in on their next attack with no mana cost.

Benefits

Level 1 (100 exp)

Seer Novice - The cryture gains the Glimpse of Doom and Foresight powers.

Level 2 (150 exp)

Swift - The cryture gets a +1 die modifier to Initiative rolls.

Level 3 (250 exp)

Seer Adept - The cryture gains the Moment of Insight power.

Level 4 (400 exp)

Sniper - The cryture’s ranged attacks get +1 Range.

Level 5 (600 exp)

Seer Paragon - The cryture gains the Tormenting Visions power.

Powers

Glimpse of Doom

Type: Psionic
Major Action
Ranged 5
Attack: Power + Seer vs. Evasion
Hit: 3 damage per hit.
Crit: +1 Hit and the target becomes Distracted.

Foresight

Cost: 1 Mana
Type: Psionic
Major Action
Personal
Effect: You become Empowered and Hardened.

Moment of Insight

Type: Psionic
Minor Action
Personal
Effect: The next attack you make this turn gets a +1 roll modifier.

Tormenting Visions

Cost: 2 Mana
Type: Psionic
Major Action
Ranged 5 Blast 2
Attack: Power + Seer vs. Evasion
Hit: 3 damage per hit and the target becomes Distracted.
Crit: +1 Hit and the target becomes Stunned.
Type: Psionic   Role: Controller/Sniper

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