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Rootrun Militia

The Rootrun Militia ensures the day-to-day defense of cvilization in The Vivid Vale and carries out hazardous tasks for organizations that don't have combat capabilities.

Functions

  • Train and equip conjurers
  • Guard Rootrun and its villages
  • Deal with cryture-related problems

Membership

  • Must be a conjurer
  • Must have at least 2 levels in Magic, Melee, or Ranged

Duties

  • Work at least 1 day per week to maintain benefits
  • Answer the call for emergency action

Benefits

  • Free room and board worth 25 Cash/day
  • A steady supply of work.
  • Access to the militia’s armory, where every kind of basic weapons and armor are available for purchase

Ranks

  • Recruit - Recruits are allowed to go on patrol missions and take jobs to deal with local cryture problems.
  • Regular - A regular of the militia can go on expeditions into other regions and take jobs that involve traveling to other settlements.
  • Elite - Elites of the militia can go on excursions into hostile territory and organize their own expeditions.

Rootrun Militia

Starting Crytures

  Squmper

Members

  Kasper Starber   Viveca Starber   Levi Loric   Anton Oakthorne   Konane  

Rootrun Militia Contracts

Roll the Dice
1-2Worker Guard
3-6Investigate Sighting
7-9Cryture Bounty
10Scouting Expedition

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