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Paladin

Tactics

A Paladin cryture channels celestial power to support allies with restoration and buffs while keeping foes at bay. Gleaming Smite gives the Paladin a bonus attack die, which also gives it an extra chance to inflict the Distracted status on a crit. Celestial Might is a stronger version that gradually beefs up the cryture's offense with each strike. It's also the paladin's only Stamina power, so they can use it repeatedly. For support, Restoring Light can replenish the health of allies that couldn't be protected, and Paladin's Shield can reduce the damage they take altogether.

Level Benefits

Level 1 (100 exp)

Paladin Novice - The cryture gains the Gleaming Smite and Restoring Light powers.

Level 2 (150 exp)

Durable - The cryture gets +10 Health.

Level 3 (250 exp)

Paladin Adept - The cryture gains the Celestial Might power.

Level 4 (400 exp)

Opportunist - The cryture gets a +1 roll modifier with opportunity attacks.

Level 5 (600 exp)

Paladin Paragon - The cryture gains the Paladin's Shield power.

Powers

Gleaming Smite

Type: Celestial
Major Action
Melee 1
Attack: Strength + Paladin + 1 vs Deflection
Hit: 3 damage per hit.
Crit: +1 hit and the target becomes Distracted.

Restoring Light

Cost: 1 Mana
Type: Celestial
Minor Action
Personal Blast 3
Effect: Each ally in the blast regains Health equal to your Power.

Celestial Might

Cost: 1 Stamina
Type: Celestial
Major Action
Melee 1
Attack: Strength + Paladin vs Deflection
Hit: 3 damage per hit.
Crit: +1 hit and the target becomes Stunned.
Effect: You become Empowered.

Paladin's Shield

Cost: 2 Mana
Type: Celestial
Minor Action
Personal Blast 3
Effect: Allies within the blast become Hardened.
Type: Celestial   Role: Guardian/Supporter

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