BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Injuries

  While player characters are out on adventures, they often need to overcome challenges by making Talent checks. When a player fails these checks, they may suffer an injury, which takes the form of a penalty to their Talents. With proper treatment from the healing skill, a player will heal one injury per day while resting. Otherwise the penalties persist until proper medical care can be applied.   Each injury a player sustains inflicts a -1 die modifier to rolls that use the injured Talent.  

Sustaining Injuries

When a character sustains an injury, the World Builder will randomly choose between Fitness, Agility, Intellect or Sense, and describe a fitting injury to affect that particular Talent. The player will then mark it down on their character sheet next to the affected Talent.   A character sustains an injury when they -
  • Are reduced to 0 health.
  • Fail a skill check with an injury as a penalty.
  For roleplaying purposes, examples of injuries that may affect each Talent are as follows.  

Fitness

Anything that could affect your ability to exert physical force or endure physical hardship could be a fitness injury. Muscle injuries to the arms or upper body can make it hard to swing a sword or climb a tree. Contracting a flu can make a person weak in general, and inhaling smoke or toxic gases can weaken the lungs and make physical activity difficult.  

Agility

Leg injuries will make it difficult for someone to move with any speed or finesse. Even a jammed finger can hurt your fine motor skills, making it hard to pull a bowstring, pick a lock, or perform sleight-of-hand. Sickness can cause a person to become shaky and weak-kneed or lose their sense of balance. The same effects could be caused by toxins found in the wild.  

Intellect

Head injuries are probably the most obvious way of damaging intellect, as they can make it difficult for a person to focus. Any consistent pain could be enough of a distraction to qualify as an intellect injury though, as long as it doesn't affect the physical Talents directly. Poisons from plants or other environmental hazards can cause brain fog as well.  

Sense

A hit to the head may cause blurry vision or a ringing in the ears, while a bloodied nose impairs your ability to smell and taste. Biological substances are probably the more common way to describe a sense injury, though. Even a common cold from sleeping in cold rain can dull all your senses significantly. Toxins may have even stronger affects on senses, such as hallucinations.

Healing Injuries

To heal an injury, someone needs to treat it with a successful skill check of Intellect + Healing on the injured person. The difficulty of the check is equal to 10 minus the character's affected Talent, while the complexity is equal to the number of injuries that player currently has, in total. Once a treatment has been successful, the character must get 8 hours of rest, including at least 4 hours of sleep, at which point the injury is removed. A character may only have one injury treated per day.

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!