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Gazer

Tactics

The Gazer class deals with long-range, high-accuracy attacks and inflicting crippling statuses on enemies. Eye Beam has an especially long range and gets a bonus to the roll. The same is true for Beam Barrage, which can additionally target up to three enemies at once. Stasis Ray can inflict the Slowed status on a crit to keep enemies at bay, while the Eyelock power is a guaranteed Slow effect, with the potential to Stun the target as well.

Level Benefits

Level 1 (100 exp)

Gazer Novice - The cryture gains the Eye Beam and Stasis Ray powers.

Level 2 (150 exp)

Sniper - The cryture’s ranged attacks get +1 range.

Level 3 (250 exp)

Gazer Adept - The cryture gains the Beam Barrage power.

Level 4 (400 exp)

Caster - The cryture gets +1 Mana.

Level 5 (600 exp)

Gazer Paragon - The cryture gains the Eyelock power.

Powers

Eye Beam

Type: Aberrant
Major Action
Ranged 6
Attack: Power + Gazer vs. Evasion - 1
Hit: 3 damage per hit.
Crit: +1 Hit.

Stasis Ray

Cost: 1 Mana
Type: Aberrant
Major Action
Ranged 6
Attack: Power + Gazer vs. Evasion - 1
Hit: 3 damage per hit.
Crit: +1 Hit and the target becomes Slowed.

Beam Barrage

Cost: 2 Mana
Type: Aberrant
Major Action
Ranged 7; up to 3 targets
Attack: Power + Gazer vs. Evasion -1
Hit: 3 damage per hit.
Crit: +1 Hit.

Eyelock

Cost: 3 Mana
Type: Aberrant
Major Action
Ranged 6
Attack: Power + Gazer vs. Evasion -1
Hit: 3 damage per hit and the target becomes Slowed.
Crit: +1 Hit and the target becomes Stunned.
Type: Aberrant   Role: Controller/Sniper

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