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Fang

Tactics

The Fang class is all about crippling enemies and gradually sapping their health, one by one. With Lethargic Nip, a cryture can destroy a victim's mobility with a single crit, and Diminishing Bite can reliably stack the Weakened effect with a possibility of wounding as well. Venemous Fangs can also wound a foe, but has far more immediate damage potential. If the cryture really needs to land the Wounded status, Deep Chomp can deliver it on any hit, but at a fairly high cost.

Benefits

Level 1 (100 exp)

Fang Novice - The cryture gains the Lethargic Nip and Venomous Fangs power.

Level 2 (150 exp)

Mobile - Opportunity attacks against the cryture get a -1 roll modifier.

Level 3 (250 exp)

Fang Adept - The cryture gains the Diminishing Bite power.

Level 4 (400 exp)

Warrior - The cryture gets +1 Stamina.

Level 5 (600 exp)

Fang Paragon - The cryture gains the Deep Chomp power.  

Powers

Lethargic Nip

Type: Poison
Major Action
Melee 1
Attack: Strength + Fang vs. Deflection
Hit: 3 damage per hit.
Crit: +1 Hit and the target becomes Slowed.

Venomous Fangs

Cost: 1 Stamina
Type: Poison
Major Action
Melee 1
Attack: Strength + Fang vs. Deflection
Hit: 4 damage per hit.
Crit: +1 Hit and the target becomes Wounded.

Diminishing Bite

Cost: 2 Stamina
Type: Poison
Major Action
Melee 1
Attack: Strength + Fang vs. Deflection
Hit: 3 damage per hit and the target becomes Weakened.
Crit: +1 Hit and the target becomes Wounded.

Deep Chomp

Cost: 2 Stamina
Type: Poison
Major Action
Melee 1
Attack: Strength + Fang vs. Deflection
Hit: 3 damage per hit and the target becomes Wounded.
Crit: +1 Hit.
Type: Poison   Role: Controller/Striker

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