Content Warning: Crux Umbra explores themes of existential dread, as well as survival and psychological horror. Many articles contain depictions of violence and moral ambiguity.

Hope Fever

Introduction


 
"Hope is a lantern. It can light the road ahead, but in the darkness it can as easily make you a target."
— Lavrentios, zone-32

 

Hope Fever, also known as the Brightening or Euphoric Dissociation Syndrome (EDS), is a new psychological condition that appeared after the Cataclysm; perhaps because it could not exist while the world still made sense. It is neither a plague, nor a possession. It is the mind’s final revolt against the truth of the world. It does not care for age or memory, afflicting both those who remember a green earth and warm rains, and those who only dream of such things.

It begins with smiling and can be easily overlooked, as the initial symptoms are mild. Survivors speak of homes they never had, meals they never ate, skies they never saw. Whether these visions are fragments of fractured memory or forged illusions of a desperate mind, none can say for sure. What is certain is that Hope Fever does not grant mercy. It steals the mind first, then lets the body follow, unraveling hope until only silence remains.

To witness it is to see a soul caught between two worlds: one foot in the ruin, the other chasing ghosts of light.


 

Stage I: A burst of Optimism


 

The first signs of Hope Fever are subtle, so much so that many mistake them for recovery. The afflicted begin to speak of purpose again. They walk with steadier steps. They smile. Some call it resolve, others a rekindled spirit. In the wreckage of the world, who wouldn’t welcome such change?

Yet beneath this renewed energy lies something else: disconnection. Patients no longer speak of the world as it is, but as it could be. They describe small, vivid joys that feel just around the corner. A sunrise they haven’t seen. A letter they think will arrive. A warm, home-cooked meal they can almost taste.

None of these things exist.

During the first stage, the mind is reaching out to hope, desperate for something brighter among the ruins; beginning to believe in the mirage.


 
“I woke up early today. Just felt… good. I’ve been thinking we should fix the watchtower. Maybe clear the old rail lines too, make space for a garden, you know? I know it sounds crazy, but I swear the air smelled cleaner this morning. Maybe the weather’s shifting.”
— Subject 12, name withheld, Zone-5 encampment

 

Zone-5 report, entry 03. Female survivor, estimated age 30.

Subject displays increased energy, improved demeanor, unprompted optimism. No signs of known psychic influence. Describes sensory impressions not confirmed by external factors (e.g., “fresh air,” “clean light”). Associates weather patterns with moral recovery.

Team divided. Some view behavior as positive development. I suspect EDS. Monitoring recommended.

- Relic Hunter Antony Nyros

 

Stage II: A False World

By the second stage, the afflicted have began building a world of their own. Not all at once of course. Their "happy place" as some came to describe this stage, grows in fragments: a smell of bread where there is ash or laughter where there is the sound of flies.

The delusions are not hallucinations in the traditional sense, but substitutions. The mind replaces horror with memory, or worse with possibility. The brain does not forget the ruin; it simply chooses to look away. Survivors in this stage often become highly motivated, even charismatic. They may attempt to lead others into projects, plans, or expeditions driven by things that do not exist. Some believe their family is still alive in a nearby settlement. Others speak of cities with power, warmth, and song.

They are not dangerous because they are violent. They are dangerous because they are convincing.


 
“They’ll be coming from Dijon. That route’s still open, I know it is. I told Jonah to clear the landing pad. He doesn’t believe me, but he will. You’ll see. We just have to hold out one more day.”
— Subject 12, name withheld,10 days after initial symptoms

Zone-5 report, entry 09

Subject insists Dijon - a cratered city long lost to the Veil - remains intact. Claims to have heard broadcasts from it during the night. No signal detected. Subject attempted to mark a landing zone using salvaged flares. Morale shift noted: two team members began stockpiling supplies for a “welcome party" following subject's instructions. Subject is now contained. Smiles constantly. No signs of fear.

-Relic Hunter Antony Nyros

 

Stage III: Departure


 
“She’s out back trimming the rosemary. Said we should dry some for the winter. I finished painting our fence this morning. Yellow, like we had agreed. We changed curtains yesterday; these ones finally catch the light right! I’m making lentils tonight. And then we can sit in the porch. It’s good here. You should stay awhile.”
— Subject 12, 21 days post-onset

 

Zone-5 report, Entry 41.

Subject describes her surroundings with quiet conviction: rosemary drying on the line, freshly painted fence, dinner preparations. Every detail is precise. Familiar. She speaks to her partner as if present in the room. Her partner was confirmed deceased two years ago.

When offered water today, she declined, smiling: “We’ve got plenty in the cistern.”, she said. I attempted a soft correction. She didn’t blink.

Vitals are deteriorating - low intake, shallow breath - but mood remains calm. Eyes are clear. Focused. Somewhere else.

She smiled as I stood. Told me to stay for dinner. Said Emilie made too much.

I marked her status as stage-three, full dissociative merge.

…Mary is not coming back.

-Relic Hunter Antony Nyros

In this final stage, Hope Fever consumes the last shreds of clarity.

The afflicted no longer live in the present but are trapped in a shifting dreamscape: a warped world stitched together by memory and desperate wish.

Their speech fragments, voices echoing conversations long past or never held. They wander endlessly, searching for doors that do not open, places that do not exist. Some claim their consience to have crossed into the Veil itself. Others believe they are simply vanished.

Hope husks they call them.

Their bodies weaken, eating less, resting less, driven by the fever’s final cruel surge: to become one with the utopia they chased, even if it means losing everything else.


 

Beneath the Brightening

Hope Fever’s origin remains one of the deepest mysteries haunting survivors and scholars alike. Its very nature defies simple explanation, spawning theories as varied and fractured as the world itself.

Some argue it is a natural neurological response to prolonged trauma and unbearable grief. The mind, overwhelmed by relentless loss and horror, fractures to preserve a sliver of light. This psychic fracture manifests as vivid illusions and euphoric dissociation; an instinctive, desperate bid to endure the intolerable by retreating into a fabricated sanctuary. Others speculate the Veil’s insidious influence. The ever-present Veil Tears spread a corruption that seeps not only into the physical world but into the minds of survivors. It warps memories, alters perceptions, and distorts reality, sowing seeds of false hope to ensnare fragile souls in illusions that keep them trapped between worlds; never fully alive, never truly gone.

Yet among these theories lies another whisper, one feared by even the most resilient people: the hand of the Charon's Sepulchers. The Quiet Ones, servants of Charon’s apocalyptic mercy, who believe the world must first fall silent before it can be reborn. It is believed that Hope Fever might be the result of a grim ritual of theirs, one designed to offer a form of quiet release.

According to this belief, Hope Fever is the Sepulchers' twisted mercy: an illusion bestowed upon those too broken to face death’s harsh reality. By weaving a dream of peace, home, and safety, they ease the suffering, dull the pain, and soften the mind’s final descent. The fever becomes a veil over the soul, guiding the afflicted gently toward the beyond, away from terror and resistance.

Yet, no consensus has been reached. It may be a mixture of all these forces that conspire to birth this tragic new condition. But one truth remains clear: Hope Fever is a final snare from which there is no waking out, a descent into a delusion as beautiful as it is deadly.


 

Hope Husked

Hope Fever enters gently in the mind, like morning light through a cracked shutter, offering comfort to the weary and ruin to the watchful. It weaves memory into refuge, pain into song, and sorrow into something like peace. For some, it is a final mercy. For others, the cruelest lie. Those who vanish in its grip do not thrash or rage. They smile. They hum lullabies no one taught them. They walk barefoot through ash and swear they feel grass. They forget the ruin not because it heals, but because remembering is painful.

Attempts to anchor them in truth rarely succeed. Names lose meaning. Warnings fade. They drift, quietly, into a world that never, was but feels more real than the one that remains.

In the end, if reality no longer wants you...


 
...is it truly madness to dream of one that does?

 

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Tooltips were created with the help of the guide Styling Toolitips and Excerpts written by Annie Stein.

All images used were created via Midjourney with prompts created by the author and edited by arktouro, unless otherwise stated.


Comments

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Jul 28, 2025 13:40 by CoolG

Jeez, even displaying hope could very well be a disease? That's just awful :(

Explore the dark and mysterious Inferncenem, the bright and wonderful Caelumen, the dark but magical Ysteria, the vibrant and bustling Auxul or the world of contrasts Mytharae!   Have a good one!   WorldEmber 2025 is upon us! Check out my progress!
Jul 28, 2025 18:41 by Imagica

It's a hard world, what can I say?

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Jul 31, 2025 16:26 by Dr Emily Vair-Turnbull

This is so sad. Like dementia but even more extreme.

Emy x
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Aug 1, 2025 13:28 by Imagica

I know :( It was kind of inspired by dementia (my grandpa unfortunately had it). It's such a difficult condition both for those who have it and for the people around them.

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Aug 3, 2025 12:37 by Keon Croucher

Imagica this is monstrous but also....Way to make worldbuilder's disease tragic. Calling a whole subset of us out like that my goodness!   Joking aside my goodness I love this. I hate it yet I love it. I love it for the tone. It makes complete narrative sense for Crux Umbra. The lights haven't been shut all the way off, somehow the world still remains, yet the harsh reality likely none on it want to fully contend with.....will it ever recover? Or is it, are we, just dying more slowly. Did we survive the end, or merely are drawing it out. A world so close to the edge of nothingness, the end, being swallowed and lost to empty....yeah hope might very well manifest as almost as a mental illness. For if there is no way to turn hope to actual useful action, what does the mind have left to do but recoil from horror into deep trauma response such as this.   In a way this is eerily beautiful, the way it touches on that sort of truly dark theme, asking that hard question. Where is the line, how far before even hope cannot truly help, and perhaps it even harms. Its a dark question, a truly dark one yet an honest one for certain. How far can the mind, how much can it take before it simply has no choice but to retreat, to run, to hide, to lie?   Its tragic yet so grounded as a concept. The shades of things recognizable, like dementia, are parallels of another sort that are present and well executed. One of the hardest and scariest things to consider is to forget. We oft forget memories and their value even now in our modern day. So many think about the other assorted ways to 'measure' success and life. But really what do most of us have at the end? It isn't wealth, objects, materials. In our last moments its memories. Its the record our mind has kept that, to hear most tell it who've had near misses with the highway exit of life, those are what flash, playing like a slideshow in those moments. The memories, the moments, the stories lived and experienced, positive and negative with the world and people around you. Not the materials, not the wealth or cool stuff but the memories of doing, being and interacting with the world we live in, and the people we love and care about.   The scariest thing to consider as a sentient creature? An end where on our way through that exit ramp of life......even those were taken from us. They are not available to comfort us as we leave this existence. We are alone, a shell of what we once were for the thing that truly most defines us is gone, taken and worn away well before that moment.....that is a truly horrific thought, one that is so deeply bound within our species most of us recoil from anything that suggested its possibility. We still do.   An amazing piece Imagica, so well written, as always I'm in awe of your skill at playing heartstrings and emotions with words. :)

Keon Croucher, Chronicler of the Age of Revitalization
Aug 4, 2025 21:00 by Imagica

I honestly cannot thank you enough for these juicy comments! I love how much you get this world and how invested you are in its stories, it really gives a ton of motivation!

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Aug 11, 2025 04:18 by Pandora 9

This is a stunning article - a picture of a realistic way people's minds might react to extreme trauma. Whatever the in-world cause might be.

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Aug 12, 2025 15:37 by Imagica

Thank you very much! I am glad you liked it and grateful you included it in your reading challenge list :)

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