Metahuman Classification

In Syrathe, the term "metahuman", or "meta" for short, encompasses any individual with enhanced powers, outside of the scope of what is normally possible within human biology. Metahumans are highly regulated, with any individual with powers required to register with the International Bureau of Metahuman Regulation, which keeps detailed files on all known metahuman individuals - including a detailed classification of their powers and abilities.

Metahuman Classification

Metahumans can be divided into different categories, based on a) the sources of a metahuman's abilities, b) the type of abilities available to them, and c) the relative power of their abilities. These classification systems are not all-encompassing, and often need to change due to the emergence of a new metahuman outside of the scale. In addition, metahumans can change categories based on new discoveries regarding their abilities, moving them to a different (usually higher) power classification.

Origin Classification

The source of a metahuman's power falls into one of two categories:

Innate

A meta with innate abilities was born with their powers, though most individuals with innate abilities can't initially access their powers - usually, they must experience some sort of stressful event that ends up awakening their powers. This event is often tied to the type of abilities they end up manifesting, but this is not always this case. Innate metahumans' powers stem from a genetic mutation present in the first-ever metahuman, Polynia, though presence of the gene does not always indicate an individual's potential to gain powers - additional circumstances that allow an individual with this gene to gain powers are unknown.

Artificial

A meta with artificial abilities is one whose powers were created through a process known as metagenesis. This process is incredibly strenuous on the body, and few have survived it. The primary organisation practising metagenesis is MetaSpark, a corporation working under international directives to research metahumans, despite the international ban on the practice due to its volatility. Metahumans with artificial powers are often working with governmental organisations, usually in the field of locating (and eliminating) metahumans who refuse to adhere to international standards.

Ability Classification

The abilities that a meta has can be categorised into one or more of the following types:
ClassificationMeaning
Strike Close-ranged single-target offensive capabilities
Burst Close-ranged multi-target offensive capabilities
Shoot Long-ranged single-target offensive capabilities
Blast Long-ranged multi-target offensive capabilities
Defense Defensive capabilities; single-target or multi-target
Move Enhanced mobility; movement capabilities
Psionic Telepathy; telekinesis; enhanced mental capabilities
Strength Enhanced physical abilities
Environmental Manipulation of environmental elements; commonly water, electricity, ground
Energy Power enhancing, changing, sapping, or suppressing capabilities.
Shift Shapeshifting or matter-changing capabilities
Illusion Illusory capabilities; commonly disguise, phantasm, invisibility
Duplication Self-duplication or matter-duplication
Generation Matter creation capabilities
Reality Reality-defying capabilities; time, gravity, space, etc manipulation

Threat Classification

The threat classification of a meta is a rating of the risk that a metahuman poses to their community or to society as a whole, given numerical value:
ThreatMeaning
1 Powers just above what is achievable by humans; small team of well-equipped or well-trained individuals should be reasonably evenly matched
2 Power well exceeding what is achievable by humans, even with technological enhancements; requires dedicated squad of specially trained and equipped individuals to be evenly matched.
3 Power far exceeding what is achievable by humans, even with technological enhancements; requires trained metahuman accompanying specially trained and equipped squad to be evenly matched; engagement by untrained individuals not advised.
4 Power level above most other metahumans, standard anti-metahuman engangement techniques ineffective, evacuation of area advised before any engagement.
5 Power level potentially crisis-enducing; engagement not advised; requires a specially trained and equipped team of metahumans to be evenly matched.

Metahuman Profiles

 

Infinity

Name: Lilly Whitson
Source
Innate
Prim.
Reality
Sec.
None
Threat
5
Capabilities:
Timestop: Ability to move through paused time, unknown duration to uphold
Aging: Metahuman does not seem to age at the typical rate
Foresight: Ability to see into the future (potentially possible futures, unknown extent of vision
Information sourced from IMBR

Cognizance

Name: Alexis "Lexi" Adisa
Source
Innate
Prim.
Psionic
Sec.
Move
Threat
3
Capabilities:
Memory: Can view, modify, and replace memory in an individual; requires extended physical contact
Flight: Capable of sustained flight, speed of flight far exceeded human movement capabilities; requires use of limbs to balance, vulnerable to nets & restraints
Information sourced from IMBR

Ghost

Name: Opal Ryan
Source
Artificial
Prim.
Move/Illusion
Sec.
Environmental
Threat
4
Capabilities:
Teleportation: Teleport self or others distance of up to 5 miles; needs to have previously visited destination
Projection: Project an image of self up to 100 miles from actual location; illusion is tangible, discerned from original by slight holographic sheen
Lock Disruption: Can lock and unlock mechanical locking mechanisms; requires extended touch (projection suffices)
Information sourced from IMBR


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