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Sun, Mar 6th 2022 11:22   Edited on Sun, Mar 6th 2022 11:43

Blood Sorcery (VTR)

Blood Sorcery (VTR)
Sun, Mar 6th 2022 11:23   Edited on Mon, Mar 7th 2022 12:39

Purchasing Blood Sorcery


  Prerequisites
  • Membership in a Covenant with a Blood Sorcery Discipline
  • For example Circle of the Crone or Lancea et Sanctum
  • Covenant Status 1 or Covenant Path 1
  • Joining a Covenant with Status 1 or Path 1 is a Humanity 5 Breaking Point

  •   Select Covenant & Discipline
  • Circle of the Crone & Cruac
  • Lancea et Sanctum & Theban Sorcery

  •   Gain Themes
  • Gain 2 Linked Themes
  • Gain 1 dot in Linked Theme 1
  • Gain 1 dot in Linked Theme 2
  • Gain 1 dot in a Theme of your choice

  •   Fallen Member
  • If you have fallen from Status or Path for example
  • Path Suspension or Path Revoked
  • This will effect your ability to continue training or advancement

  •    

    XP Advancement

  • Ritual Discipline
  • Theme
  • Learned Rituals
  • Mastered Rituals
  •    

    Examples

  • Status Covenant Lancea et Sanctum 1 dot
  • Theban Sorcery Discipline 1 dot
  • Theme
  • Theme
  • Theme
  •  
  • Path Covenant Lancea et Sanctum 1 dot
  • Theban Sorcery Discipline 1 dot
  • Theme
  • Theme
  • Theme
  • Sun, Mar 6th 2022 11:23   Edited on Sun, Mar 6th 2022 11:44

    Blood Sorcery Casting Summary


    Choose Ritual
    Choose Ritual Type

     
     

    Blood Sorcery Casting Steps


    Choose Ritual
  • Choose ritual or ...
  • Select Theme and
  • Select Motif and
  • Remember Limitations

  •   Choose Ritual Type
  • Improvised
  • Learned
  • Mastered

  •  
      Focus Will
  • Action
  • Sagacity + Attribute
  • Difficulty 3
  • Successes converted to Will
  • Cast
  • Action
  • Expend Required Will
  • Lower Defense after casting
  • -1 per tier
  • Penalty lowers each round
  • Sun, Mar 6th 2022 11:24   Edited on Sun, Mar 6th 2022 11:44

    Can Focus & Cast be a Flurry
    Sun, Mar 6th 2022 11:24   Edited on Sun, Mar 6th 2022 11:43

    Sagacity

      Understand academic and historical teachings, languages, occultism, and medicine.
     

    Sagacity

      The characters ability to understand the academic/historical teachings and the ability to comprehend the mystical realities of Creation, as well as medicinal practice.
  • 1: Average — Your peers respect you as a knowledgeable person.
  • 3: Capable — You are a learned scholar, familiar with much of Creation’s strange workings. You may also be a sorcerer of some regard.
  • 5: Exceptional — You are a renown sage, capable of curing any disease and well-versed in the mysteries of the world.

  •  

    Example Difficulties

  • Difficulty 3: Identify the needs of a local spirit.
  • Difficulty 5: Cure a plague ravaging a city.
  • Difficulty 7: Solve a forgotten First Age riddle.

  •  

    Special uses

    It is the prerequisite for learning sorcery, as well as curing diseases. Sorcerers use Sagacity to Focus Will (p. XX).
    Sun, Mar 6th 2022 11:24   Edited on Sun, Mar 6th 2022 11:43

    Casting a Spell

      Sorcerers and necromancers shape their Spells through raw force of Will, sharpening their resolve until the world has no choice but to conform to their expectations. This requires a Focus Will action; the character rolls any Attribute + Sagacity at a default difficulty of 3, adding any extra successes to her current Will pool. A character can hold up to 10 Will at a time, but unspent Will is lost at the end of the scene.   On their turn, a character can use an action to cast a Spell by spending the required Will. This effort drains their Defense by one point for Spells of the first circle, two points for the second circle, and three points for the third. At the start of each of her turns, this penalty lowers by one.
    Sun, Mar 6th 2022 11:43

    Shaping Rituals

      No two sorcerers walk identical paths. Even the most devoted students stray from their teachers, discovering some divergence in their understanding of spellcraft. Each time the character initiates into a new level of sorcery or necromancy, she gains a shaping ritual to reflect her particular path to greater mastery. Unless otherwise specified, each Initiation can only be used once per session. Will generated from shaping rituals lasts until the end of the session and does not count towards the sorcerer’s normal maximum.   Blazing a New Path   Players should feel free to work with the Storyteller to devise new Initiation rituals that reflect their character’s journey. Most rituals describe a circumstance the sorcerer can use to bank Will in advance, with more Will offered for difficult or inconvenient tasks.
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