Defeated
The exact details of Defeated are determined by the Storyteller using the most appropriate narrative description to remove your character from the scene. They could be sprawled in a daze as the rest of the event unfolds around them. This could be knocked unconscious, knocked unconscious and dragged off by the enemy, this could be dramatically injured or even killed. This could be falling off the bridge into the raging river, drifting away to later be discovered by the mad hermit and nursed back to health. It is also possible that your allies are not aware of the situation until the dust settles. There are opportunities to accept Dramatic Injuries and avoid Defeated, which have long lasting traumatic effects. It is also not unheard of for a very driven or dedicated character to achieve a Last Ditch effort before succumbing to Defeated. This is where the stories of legends and martyrs are told. Also known as Taken Out.
Note: Storytellers are encouraged to continue engaging the player once they have been Defeated which could be giving them control of an ally or contact, maybe an interesting NPCs or quite possibly one of the enemy force if they are up to the challenge. Players will not be well pleased to sit while hours of game unfold without their involvement. This also depends on how much session time if left.