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Mon, Oct 25th 2021 01:38   Edited on Mon, Jan 3rd 2022 04:45

Defense

Defense

  Defense is a characters ability to avoid or deflect being hit by most physical attacks. This represents their ability to duck, weave, zig, maybe zag, block or evade their opponents attack.   Mechanically Defense is the target number of successes an attack has to match in order to gain a damage bonus, usually from weapons, Egdes and powers. The next step is to see if the attack hit hard enough and precise enough to overcome the targets Soak to wound them.   A target Defense is to always have a minimum value of 1 unless another mechanic specifically states otherwise.    

Evade

  Evasion is one side of Defense that specifically mean avoiding the attack or effects of the attack.    

Parry

  Parry is the other side of Defense that represents deflecting or blocking an attack with your weapon or a shield. Certain techniques or traits may allow you to block attacks unarmed.  
Mon, Oct 25th 2021 01:47   Edited on Mon, Jan 3rd 2022 05:54

Defense

Best of Evasion or Parry (with a shield or weapon)  

Evade

Athletics + Dexterity ÷ 2
(Roundup)
+/- Modifiers
  Modifiers
  • Character Bonuses
  • Less Armor Mobility Penalty
  • Less Wound Penalty
  • Situation Modifiers +/-
  • Parry

    Close Combat + Might ÷ 2
    (Roundup)
    +/- Modifiers
      Modifiers
  • Character Bonuses
  • Less Armor Mobility Penalty
  • Less Wound Penalty
  • Situation Modifiers +/-
  • (Must be wielding a shield or weapon)
     

    Character Bonuses

      Character Edges/Merits, Charms, Magic, Supernatural Powers and Traits.
     

    Armor Mobility Penalty

      Lighter armor provides minimum ability to soak damage while impeding movement the least. Heavier armor provides a high ability to soak damage while slowing down movement and maneuvers.
     

    Wound Penalty

      As wounds and injuries mount they take a toll on allowing a character to perform at their peak ability. They become slower, winded and easier to strike.
     

    Situational Modifiers

      This covers a broad category of items including but not limited to being in a grapple or entangled by foes, restrained by rope or quicksand, being prone or behind cover.
    Thu, Dec 23rd 2021 02:14   Edited on Sun, Jan 2nd 2022 01:05

    Full Defense

      Increase Defense by +1
    Major Action
    May not be combined with a Flurry
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