Mon, Oct 25th 2021 01:47
Edited on Mon, Jan 3rd 2022 05:54
Defense
Best of Evasion or Parry (with a shield or weapon)
Evade
Athletics + Dexterity ÷ 2
(Roundup)
+/- Modifiers
Modifiers
Character Bonuses
Less Armor Mobility Penalty
Less Wound Penalty
Situation Modifiers +/-
Parry
Close Combat + Might ÷ 2
(Roundup)
+/- Modifiers
Modifiers
Character Bonuses
Less Armor Mobility Penalty
Less Wound Penalty
Situation Modifiers +/-
(Must be wielding a shield or weapon)
Character Bonuses
Character Edges/Merits, Charms, Magic, Supernatural Powers and Traits.
Armor Mobility Penalty
Lighter armor provides minimum ability to soak damage while impeding movement the least. Heavier armor provides a high ability to soak damage while slowing down movement and maneuvers.
Wound Penalty
As wounds and injuries mount they take a toll on allowing a character to perform at their peak ability. They become slower, winded and easier to strike.
Situational Modifiers
This covers a broad category of items including but not limited to being in a grapple or entangled by foes, restrained by rope or quicksand, being prone or behind cover.