Malyk
Malyk is a dangerous and unpredictable demipower of wild and evil magic. Worship of Malyk is banned in most of Cormyr, though the cult continues in secret, particularly in the ruins of Castle Kilgrave where warped spellcasters and outcasts gather beneath his fractured symbol.
Malyk was once a mortal spellcaster, some texts refer to as a drow, who seized a fragment of Mystra’s divine essence during the chaos following her death. With it, he ascended into twisted divinity, becoming an unstable, capricious godlet. Though once thought an aspect of Talos, Malyk retained enough autonomy to survive the Time of Troubles and the Second Sundering as his own being.
Malyk delights in disrupting arcane order. He favours lone sorcerers, self-taught hedge mages, and spellcasters who flout convention. His teachings encourage the destruction of magical institutions, the unravelling of tradition, and the liberation of magic from structure.
His symbol is a jagged spiral or glyph, often burnt or etched into stone, frequently surrounded by signs of uncontrolled spellwork. Malyk’s followers tend to bear burn marks, wild tattoos, and show the signs of magic turned inward. Many go mad in their devotion.
At Castle Kilgrave, the cult has taken root again. Wild magic surges ripple through the ruins, spells unravel, and reality weakens. It is said that rituals beneath the broken tower are meant to awaken something long sealed - a font of chaos magic or perhaps a piece of Malyk himself.
Temples to Malyk are rare, often mistaken for ruin or natural disaster sites. Worship is done in circles of madness, the air heavy with unstable Weave echoes and unshaped spell residue.
Clerics of Malyk are rare, but those who do exist wield spells that shift unpredictably. They often walk barefoot, letting the raw earth guide them, and speak in tongues or backwards phrases. They are not welcome in civilised lands.
Malyk was once a mortal spellcaster, some texts refer to as a drow, who seized a fragment of Mystra’s divine essence during the chaos following her death. With it, he ascended into twisted divinity, becoming an unstable, capricious godlet. Though once thought an aspect of Talos, Malyk retained enough autonomy to survive the Time of Troubles and the Second Sundering as his own being.
Malyk delights in disrupting arcane order. He favours lone sorcerers, self-taught hedge mages, and spellcasters who flout convention. His teachings encourage the destruction of magical institutions, the unravelling of tradition, and the liberation of magic from structure.
His symbol is a jagged spiral or glyph, often burnt or etched into stone, frequently surrounded by signs of uncontrolled spellwork. Malyk’s followers tend to bear burn marks, wild tattoos, and show the signs of magic turned inward. Many go mad in their devotion.
At Castle Kilgrave, the cult has taken root again. Wild magic surges ripple through the ruins, spells unravel, and reality weakens. It is said that rituals beneath the broken tower are meant to awaken something long sealed - a font of chaos magic or perhaps a piece of Malyk himself.
Temples to Malyk are rare, often mistaken for ruin or natural disaster sites. Worship is done in circles of madness, the air heavy with unstable Weave echoes and unshaped spell residue.
Clerics of Malyk are rare, but those who do exist wield spells that shift unpredictably. They often walk barefoot, letting the raw earth guide them, and speak in tongues or backwards phrases. They are not welcome in civilised lands.
Children
Comments