Kitsune Racial Feats

Shifter's Mastery:   Prerequisites: Kitsune race, 'Shifter's Guise' Racial Trait   Effects: You may use Shifter's Guise to take on the appearance of another creature as a swift action instead of a standard action. You may take on the appearance of a humanoid, monstrous humanoid, or or animal creature that you have line of sight to instead of just humanoid.   An ability borne out of a need to rapidly escape those who would hunt them down and poach them in ancient times, the Kitsune power of shapeshifting can sometimes be taken to even further heights by those dedicated to the craft. In the ever-turbulent society of The Inaran Imperium, many Kitsune often find the ability to quickly change forms highly advantageous to them, as it lets them sneak about and eavesdrop on the unsuspecting and rapidly escape once the job is done.
 
Sustain the Gate:   Prerequisites: Kitsune race, 'Throw Wide the Yawning Gate' Racial Trait, Character level 7th   Effects: A creature that you have returned to life as a minion cannot be resurrected so long as that minion remains intact and in your service. Once per combat, you may negate one instance of damage on a minion you have created using this ability, though you automatically take 1/2 the damage that you negated.   By meditating upon the mysteries of The Dominator and the techniques that allow them to summon her spirits into corpses, many Kitsune can gain a greater degree of mastery over the Yawning Gate technique, though it frequently comes at the cost of their sanity as it requires a close brush with the evil spirits of the mysterious cycle.
 
Prismatic Mastery:   Prerequisites: Kitsune race, 'Prismatic Blessing' Racial Trait, Character level 5th   Effects: You add Resistance 10 to one elemental resistance you have gained through the Prismatic Blessing trait.   Special: You may take this feat multiple times. Each time, it applies to a different elemental resistance gained through the Prismatic Blessing trait. You cannot choose elements you have not selected with the trait.   By underground brutal rituals that require them to be bathed in the destructive energies of the northern lights far inside Inara's most inhospitable reaches, a select few Kitsune can survive the trying ordeal and emerge all the stronger, their tails glowing with power as a result.
 
Mighty Idol:   Prerequisites: Kitsune race, 'Kitsune Idol' Alternate Racial Trait   Effects: Your speech, vocal components, and spells are no longer impeded by effects that silence or remove sound in an area unless you wish them to be. At your own discretion, you can choose to channel the power of The Dominator inhabiting your body to prevent a number of creatures equal to (1 + CHAMOD, Min 1) within your line of sight from understanding your spoken word - hearing either indecipherable gibberish or garbled static. Other creatures can still hear and understand your words normally.   Their voices unnerving and resonating in frequencies and timbres not meant for mortal ears to hear, some Kitsune who strive to master the strange vocal abilities of The Dominator find their voices changing as a result to produce incredible effects from beyond the pale.
 
Empowered Idol:   Prerequisites: Kitsune Race, “Kitsune Idol” Alternate Racial Trait, Character level 5th   Effect: All spell-like abilities you gain from Kitsune Tail Powers have twice as many uses and last twice as long, and you count as 5 levels higher for the purposes of which Spell-Like Metamagics you can take and apply to them. Additionally, you gain the ability to conceal your spellcasting within the words and steps of your performances - as a swift action, you can combine your casting time of a spell with a Perform Check - Observers must make a Perception or Sense Motive check opposed by this Perform Check to realize you are casting a spell. While disguising a spell in this manner, detect magic does not detect its activation - though it may detect the spell's effects afterwards.   Special: If you are a bard or possess the bardic performance class ability, this also grants you the Spellsong Feat as a bonus feat.   Among the plethora of Kitsune who are members of the Eastern Imperium's flourishing Idol and Entertainment industry, some take so well to their idol lifestyle that their tails thrum and resonate to the tune of the songs they sing and the beats they dance to, becoming so in tune with the Kitsune they are attached to those Kitsune are able to tap into more power that lies within their tails than their brethren. These Kitsune are often hailed as the "Great Idols", or natural born idols, or simple those who take very well to the industry...regardless, they stand head and shoulders above their idol brethren.
 
Idol’s Charisma:   Prerequisites: Kitsune Race, “Kitsune Idol” Alternate Racial Trait, Character level 7th   Effect: Gain the effects of the “Leadership” feat, with the following differences. You cannot take this feat if you already possess “Leadership”, and this feat does not stack with “Leadership”:  
  • Your cohort may be up to 1 level lower than you, rather than 2.
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  • Your cohort automatically fails any and all charm spells cast by you, and is never immune to charm effects even if they normally would be so long as they originate from you.
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  • Your leadership score cannot be subtracted from for “Moves around a lot” as it normally would be.
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  • Your leadership score loses no points for “Aloofness” as it normally would.
  As popular as the Idol Entertainment industry is within the Imperium, it comes as little surprise to many that many of the fans of the industry dedicate their lives to their favorite idols, traveling to all of their concerts and buying all of their items...so fanatically in love with their beloved idols are some fans that they gladly flock to their Idol's banner and become their servants or companions. Assisting them in their travels either out of a mad desire to serve the object of their affection or perhaps simply an admirer of their work who seeks employment, the Idols of the Imperium are highly skilled, moreso than most, at attracting followers thanks to the widespread nature of their fame.
 
Furtail Strangler:   Prerequisites: Kitsune race, “Tailstriker” Alternate Racial Trait, Character level 7th   Effects: You are treated as having the Strangle and Smother universal monster rules with grabs made using your tails. You also gain the “Constrict” Universal monster rule starting at one damage step lower than your tails plus 1x your STRMOD damage. The damage for the constrict goes up by one step for every 2 tails you have above 2 tails.   A technique born out of the insidious backroom dealings of the Kitsune Nobility who desired a way to more easily dispose of their political enemies in subtle ways, this insidious technique allows a Kitsune to use her tails which are already highly suited for grappling to wrap around the throat and fill the mouths of their target, silencing and smothering them in absolute quiet. In this way, Kitsune nobility can slowly strangle the life out of their political opponents in secret, even while dealing with other nobility...unknowing of the creature slowly strangling to death within their furred grip.
 
Tailwitch's Apprentice:   Prerequisites: Kitsune race, 'Furtail Strangler' Racial Feat, Character level 9th   Effects: You gain the ability to shape your tails into piercing or slashing tendrils, allowing you to deal B/P/S with your tail attacks. Your tail attacks gain the benefits of the "Impaling Critical" feat, and may read the surface thoughts of creatures that begin their turns grappled in your tails as your tails latch onto their mouths and faces and begin absorbing their thoughts. You also gain a bonus on attack rolls and damage rolls with your 'Tailstriker' alternate racial trait tail attack equal to your number of tails -2(Minimum 1).   Though the Prismatic Tailwitches who lead the Kitsune Cabals that have begun to crop up around Ethmoia have tails more akin to tendrils and lethal spears than tails and are supposedly able to effortlessly shift their tails from fluff to lethal spear, they seldom teach their ways to others - only once in a great while do they take apprentices whom they deign to teach in their dangerous and lethal ways. For those who endure their attention and ministrations, the power they receive is immense - able to impale their tails through others without much effort and attach their tendril-like tails to the mouths of others to slurp out their thoughts, these Kitsune are almost nightmarish with the skill they wield...and are seldom seen outside of the Cabals of Ethmoia.
 
The Gate of Healing:   Prerequisites: Kitsune Race, 'Open the Inner Gates' Alternate Racial Trait, Character level 7th   Effects: While in the enhanced combat state granted by the 'Open the Inner Gates' Alternate Racial Trait, you may choose to further empower yourself as a swift action by opening the Gate of Healing - allowing you to recover from either the Fatigued, Exhausted, Bleed, Sickened, or Shaken conditions(Only one per round) by doubling the unavoidable damage taken that round. Once opened, this effect persists until you drop the "Inner Gates" transformation. You may only have one additional "-Gate" feat in use at a time.   Though there are believed to be well over six gates involved in the "Inner Gates" technique of the Kitsune Islanders of Ethmoia, less than half of those Gates are even known to Outsiders - among those that are is the Second Gate, the Gate of Healing; said to be based somewhere in the brain, this inner gate of life energy, once unlocked, allows for the wielder to revitalize themselves and their body at the expense of their bodily health in other ways.
 
The Gate of Pain:   Prerequisites: Kitsune Race, 'Open the Inner Gates' Alternate Racial Trait, Character level 11th   Effects: While in the enhanced combat state granted by the 'Open the Inner Gates' Alternate Racial Trait, you may choose to further empower yourself as a swift action by opening the Gate of Pain - allowing you to ignore all penalties inflicted upon your attacks and to increase the retaliatory damage dealt for attacking you by 5 for as long as the gate remains open. So long as the gate remains open, the unavoidable damage taken is tripled.   The feared fourth gate, the Gate of Pain is located along the spinal cord and deals primarily with speed and physical prowess - once opened, it allows for masterful combat prowess far in excess of the norm in exchange for an even greater toll upon the physical body. Famously used by the great Kitsune Islander Warriors of Ethmoia in their battles against the corrupted flora and fauna of Ethmoia, the Gate of Pain is hard to achieve but well worth the effort.
 
The Gate of Death:   Prerequisites: Kitsune Race, 'Open the Inner Gates' Alternate Racial Trait, Character level 15th   Effects: While in the enhanced combat state granted by the 'Open the Inner Gates' Alternate Racial Trait, you may choose to further empower yourself as a swift action by opening the Gate of Death - so long as you remain within this state, you gain a 30ft aura of raging blood mist that deals 1d6 points of untyped damage per 2HD you possess to hostile creatures who begin their turn within its radius(Fort Save based on CON for half). Additionally, your melee strikes bypass all DR and Hardness and hit off of touch instead of normal AC, and you gain Fast Healing 10. All melee attacks add double your ability score modifiers to attack and damage while the Gate of Death is open. However, after one minute has passed from the opening of the gate, you are consumed by the raging demonic energies flooding your body and perish, your body disintigrating and scattering into nothingness.   Though information is sparse on this fabled final gate, the Gate of Death is either the sixth or eighth of the Inner Gates - located in the heart, this final gate of the Inner Gate techniques is an invariably lethal one that requires the wielder to puncture their own chest to allow their life energy to flow outwards as their heartbeat quickens, allowing them a power hundred times greater than they would normally be capable of. Most famously used by the Kitsune Mohala the Mighty to deliver a hypersonic Axe-Kick that cracked one of the largest ice shelves on the planet of Ea into pieces, destroying one of the largest Kitsune Cabals at the expense of his own life. In exchange for absolute power, one must be prepared to pay the ultimate price - and the toll for the Gate of Death is nothing less than the incineration of one's own body as one's life force, heated to a boiling point, burns bright before eventually consuming the wielder wholesale.
 
Professional Masseuse:   Prerequisites: Kitsune Race, “Tail Masseuse” Alternate Racial Trait, Character level 5th   Effects: All dice amounts listed in the 'Tail Masseuse' Alternate Racial Trait are doubled. You gain the following augments to existing effects from 'Tail Masseuse':  
  • When curing ability damage, you can cure ability drain by halving the amount cured OR can forgo either to cure one negative level on the target.
  • You automatically end ongoing bleed effects on the target when beginning the massage. Healing dealt in excess of the target's Maximum HP becomes Temporary Hit Points. Temporary Hit Points from this feat do not stack.
  • You may also remove the nauseated, frightened, and exhausted conditions. Target gains a bonus on any effect, ability, or spell that would inflict the removed condition equal to 1 + 1 per 4HD you possess until the following dawn.
  • The chosen spell is also affected by either the Extend or Persistent Metamagic, chosen by you when performing the massage.
  Additionally, you gain the following new effect to use when activating 'Tail Masseuse'.  
  • Remove either poisons, diseases, or curses the target is suffering from as if using Neutralize Poison, Remove Disease, or Remove Curse with a Caster Level equal to your HD.
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  • Grant the target a profane bonus to one ability score of your choosing equal to 2 + 1 per 2 tails you possess. This lasts for 24 hours, and targets can only have a bonus to one physical and one mental ability score in a time in this manner.
  Seeing as how immensely popular and well-renowned the fluffiness and softness of their tails are, it comes as little surprise to many that Kitsune are beloved and highly sought out for the chance to experience the right to be embraced, held, or simple massaged by their tails. To some enterprising Kitsune who particularly enjoy playing the role of masseuse(Be it for business or pleasure or otherwise), they in time develop their craft and become even better and relieving the worries and stress of their clients or customers, such that they become capable of massaging damaged muscles, fractured tendons, and even damaged minds back to full health like miracle workers.
 
Vestiges of Service:   Prerequisites: Kitsune Race, “Tail Masseuse” Alternate Racial Trait, Character level 5th   Effects: Creatures affected your 'Tail Masseuse' alternate racial trait, may at any point in the next 24 hours after the initial massage copy the same effect used on them during the massage as an immediate action that does not provoke Attacks of Opportunity as though they had gone through the ten minute process again, ignoring all diminishing returns that would normally apply. You may also activate the identical effect on them at any time as an identical action. During this time, you gain a constant Status effect on them as per the spell and may activate a clairaudience-clairvoyance effect on them at-will as a standard action that does not provoke.   Special: For the purposes of all Racial Feats, this feat is treated as having “-Masseuse” in its name.   For the truly masterful Kitsune Masseusers, the art of the massage becomes a thing that does not end once the simple act of physically relaxing their client...so long as the memory of the experience remains fresh in the minds of those they serve, they learn how to ease harmful conditions from their former client by evoking the memory of that pleasant massage. It is a highly prized technique for many reasons, mainly because it utilizes an odd form of hypnosis and psychology to use the memories of the service to elicit very real change in the body.
 
Imperial Shadow Geisha:   Prerequisites: Kitsune Race, 'Tail Masseuse' Alternate Racial Trait   Effects: When using any beneficial effect of the 'Tail Masseuse' alternate racial trait, you may as a free action invert the effect into a harmful version - turning curing ability damage into inflicting it, curing hit points into damaging hit points, removing a condition into inflicting it or worsening it, etc - there is no save for this new effect. Once inflicted however, the target is entitled to a Will Save(DC based on your higher mental stat) - if they succeed this save, they realize the massage has gone wrong or has become harmful. On a failed save, they do not immediately recognize the harmful nature of the massage - attributing it to painful acupuncture or a similar "healing through pain" notion - and may agree to subsequent massages.   Special: For the purposes of racial feat prerequisites, this feat is treated as having “-Masseuse” in its name.   Special: If you have the 'Professional Masseuse' Racial Feat, you may replace the Will Save with the target making a Sense Motive check against a bluff roll you make.   A rare and deadly breed of masseuse in service to The Inaran Imperium that often roam far afield to gather information for their superiors, these Kitsune are a rumor wrapped in myth - a boogeyman used to scare those who enjoy partaking of Kitsune massages, who supposedly kill their customers slowly but surely and steal their minds. Regardless of the myths, they are indeed very real, but highly secretive - often blending in to existing massage parlors and choosing their victims very carefully.
 
Revivifying Ride:   Prerequisites: Kitsune Race, Two or more “-Masseuse” Racial Feats, Character level 13th   Effects: Once a day, you may replicate a breath of life spell on a creature whose remains you massage for the normal duration required to activate the "Tail Masseuse" ability, so long as you began in the round immediately following their death. Additionally, you may replicate a resurrection effect on a creature so long as you have any part of their remains in your tails and massage them for the required duration so long as they've died in the past 10 days - you must provide the material cost to use this spell effect, though the resurrection works only once per creature.   A truly mighty secret of the Kitsune masseuse craft and a technique considered the pinnacle of the artform, the Revivifying Ride is a technique that fuses the nigh-mythical skill of Kitsune Masseurs with the strange power of the Yokai, allowing these rare and highly skilled Kistune to quite literally return the recently dead back to life by merely embracing the body in their tails and paying the appropriate monetary cost...
 
Master Conduit:   Prerequisites: Kitsune Race, 'Yokai Conduit' Alternate Racial Trait, Character level 9th   Effects: You may regain a spell slot of up to 4th level instead of up to 2nd when using the 'Yokai Conduit' Alternate Racial Trait.   Special: You may take this feat up to two more times. Each time raises the max spell level you can regain by 1, to a maximum of 6th.   Among the already rare conduits of The Dominator that are sometimes born into Kitsune families, there are those among them who inherit several shards of their Goddess's divine power, their tails often taking on a blinding radiance as they become capable of tapping into The Dominator's power directly to restore their own sorcerous might. Even moreso than their lesser conduit sisters, these Kitsune almost exclusively exist as mighty Heads of Houses and incredibly powerful politicians in charge of hundreds and even thousands of subordinates.
 
Propelling Tail:   Prerequisites: Kitsune Race, Character level 5th   Effects: You gain a fly speed of 20ft, which increases by 5ft for every tail you possess above the third.   Able to use their tails to generate actual lift and thrust by spinning them at blinding speeds, many Kitsune can learn to fly through the skies with only a bit a effort.
 
Magical Tail:   Prerequisites: Kitsune Race   Effects: You gain one more tail on the Kitsune Tail Table. You still cannot ascend beyond eight tails this way using this feat.   Special: You can take this feat more than once.   With their number of tails directly correlating to societal, magical, and even physical power, some Kitsune spontaneously sprout new tails as they grow in power, growing them practically overnight.
 
Black-blooded:   Prerequisites: Kitsune race, Character level 3th   Effects: When you are hit with a slashing or piercing weapon, all creatures adjacent to you must make a Reflex Save (DC 10 + ½ HD + CONMOD) or take 1d6 acid damage OR 1d6 cold damage(Chosen at the beginning of each day), taking half as much on a successful save. This ability does not trigger on self-inflicted hits. For every four HD above 4 you gain, you gain an additional die to the damage of this feat.   Considered a curse, 'the curse of black blood' is a trait that generally only manifests in Male Kitsune, though it has been seen in female kitsune on occasion. Believed to be a curse passed down through the Kitsune species from a great Kitsune ancestor of old, the legendary warlord whose name has been lost to time(or forgotten intentionally)...he is said to have fallen into savagery during a long-forgotten war and embraced the slaughter and death that reigned supreme during such a time that he became an unstoppable engine of destruction, and ascended into a mighty Asura who had to be sealed away forever. Those that bear this curse are considered to have received his "blessing", and his blood that was said to be as black as tar and turned as deadly as acid, stained and corrupted as evidence of his infinite crimes.
 
Ancestral Shard:   Prerequisites: Kitsune Race   Effects: You are treated as if you had the “Bardic Knowledge” class ability as a bard of your level. You also gain +2 to resist all mind-affecting effects.   Rarely, a Kitsune is born who finds themselves capable of tapping into the knowledge of those who have come before them...much like the odd Ghoran or the Elves, these Kitsune access a sort of "Genetic Memory" that contains knowledge from all the past lives they have lived, granting them a vast store of knowledge from which to draw on.
 
Freezehallow Cryptkeeper:   Prerequisites: Kitsune Race, Character level 5th   Effects: By wrapping a corpse in your tails for 1 minute, you may cast Speak with Dead on it at +2 Caster Level and +2 to the DC. You may also cast Sanctify Corpse as an at-will spell-like ability, though your tail(s) must be in contact with the corpse to do so.   Special: This feat counts as having “-Masseuse” in its name for the purposes of all feats that require one or more “-Masseuse” feats as Prerequisites.   A technique exclusively the rare few Kitsune chosen to serve as the keepers or Freezehallow Crypt or those who descend from such keepers, these Kitsune or their Ancestors were charged with guarding the legendary Freezehallow Crypt - the burial site for all Kitsune before Tamamo-No-Mae's ascension into godhood, which has now become the site on the Material Plane which serve as the connecting anchor for Tamamo-No-Mae, The Dominator's divine cycle of reincarnation, allowing the souls and bodies of the tend to find their way into her divine cycle through its halls.

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