Kitsune Alternate Racial Traits
Corexus
Kitsune Alternate Racial Traits
Racial Variants
Kitsune Islander: Take the "Tā moko Sealscript", "Open the Inner Gates", and "Islander's Grit" Alternate Racial Traits.
Full Set Bonus: You become capable of predicting natural weather patterns up to a week in advance by studying the open sky for one full round. You become capable of breathing under water as easily as you can breathe air.
Though Kitsune have, for thousands of years, lived exclusively within the lands of the Inaran Imperium and for much of that beneath the powerful gaze of Tamamo-No-Mae who later ascended into godhood to become Tamamo-No-Mae, The Dominator, with her ascension into Godhood many Kitunse who have long been dissatisfied with their Patron Goddess's iron vice grip on their species have seen it as their chance to finally forge their own path free from her influence. Though these Kitsune have existed for generations, they have only recently found themselves presented with an opportunity to act on their desire for freedom and self-governance, with the advent of the Continental Shattering and the rise of new lands between the continents of Corexus and Inara, a small population of Kitsune left Inara and made for the newly risen island of Ethmoia, where they have begun to build a rough and tumble civilization free from the influence of Tamamo-no-Mae where the sweat of their brows alone will avail them - a simple and spiritual people, these Kitsune have continued to build their simple life for the century or two since they first began their new lives; As a result, they have only continued attract others to their cause, drawn to the allure of a fresh start free from the stifling grip of Imperium Society and Politics.
Inaran Highborn: Take the "Tamamo's Conquering Gaze", "Eyes of the Dominator", and "Dominator's Conduit" Alternate Racial Traits.
Full Set Bonus: You may start with up to four tails at character creation without suffering Tail Drawbacks. You gain one free racial feat at character creation, and treat yourself as four levels higher for the purposes of qualifying for racial feats.
A newly emerging class of Kitsune that has begun to grow in number and authority ever since the rise of Tamamo-No-Mae and her ascension into godhood as Tamamo-No-Mae, The Dominator, these Kitsune are the elite of the elite of The Inaran Imperium - each possessed of a true shard of their Divine Matron Goddess's Divinity, they each resemble Tamamo-No-Mae, The Dominator in some way, be it silver hair or in general appearance or body shape. Considered the "Immaculately Conceived Children" of Tamamo-No-Mae, The Dominator, these Kitsune are born with powerful arcane potential, almost always possess at least one(And often more) Arcane Bloodlines, and carry an authority and certainty that seems almost frighteningly supernatural.
Alternate Racial Traits
Ancestral Form: Replaces ability scores with (+2 Intelligence, +2 Constitution, -2 Strength) Modifies ability scores.
A more traditional form for their people that has fallen by the wayside with millennia under the thumb of Tamamo-No-Mae, these Kitsune are unnaturally hardy and exceptionally intelligent, but physically weak, and are often derided by their brethren for having a stronger than average connection to the spirit realm which their species once originated eons ago.
Kitsune Islander: Replaces ability scores with (+2 Strength, +2 Wisdom). Modifies Ability Scores.
Born anew in the harsh, unforgiving islands of Ethmoia, not all Kitsune can afford to or even desire to live their lives relying on their mystical power and intellect to survive - many must rely on their bodies to survive the harsh, unforgiving realm in which they live, building boats and living off the land with their bare hands as their ancestors once did, eons ago. They are strong and wise, though less skilled at sorcery, and endure through these talents honed over decades of unforgiving islander life, climbing trees and swimming against raging currents as they embrace more of the simple way of life than others of their ilk.
Blade Mystic: Choose a singular melee weapon - you gain proficiency with that weapon and may use a mental ability score of your choice on attack rolls for that weapon. You gain Weapon Focus as a bonus feat for that weapon. If you could somehow change the ability score that applies to its damage(Such as the Agile Weapon Special Quality), you can add the chosen mental ability score to damage instead of the typical ability score. Replaces Profane Secrets.
Deep within the frozen snowfields of their home, a select few Kitsune are chosen for a higher calling - their bones carved with ancient sigils invoking warrior spirits as the spirits of ancient Yokai are bound to their soul, these Kitsune grow up armed with a wealth of combat experience that few can truly fathom, their hands guided as if by a mind independent of their own...
Tā moko Sealscript: You gain a +2 racial bonus against spells, spell-like abilities, and any effect that would force you to perform an action against your will. Each time you gain a level, you gain a stacking and permanent 5% chance to automatically join a surprise round if one exists with your full range of actions available to you. Once per combat, you can channel the power of your Sealscript Tattoo as a swift action to halve a target's speed for 1 round so long as they are within 30ft and you have clear line of effect. An evil outsider is instead locked in place for a round and cannot move. Replaces Profane Secrets.
A unique practice done by the Kitsune Islanders who have forsaken the ways of their Patron Goddess Tamamo-No-Mae, The Dominator and thrown their lot in with the Islanders of the newly risen lands of Ethmoia, the way of the Tā moko Sealscript comes from a practice once performed by their bestial ancestors eons ago; originally taking its name from the ancestral tattoos of their ancient Warrior-Caste, these Kitsune are covered in beautiful tattoos that grow across their bodies as they do, each designed and inscribed uniquely to seal the unholy power within their bodies to allow them as normal lives as possible.
Tamamo's's Conquering Gaze: Gain a racial +4 to all Intimidate and Perception checks, and you gain one of your choosing as a class skill. You automatically when a creature is under the effects of a Magic Aura or Greater Magic Aura spell(And ignore such effects when used to hide other magic auras), and automatically identify any sorcerous bloodlines a creature possesses on sight(If any) as well as identify all magic items you hold as if you had cast identify upon them. Replaces Unseen Adepts.
Said to be a sign of royalty, the harsh and piercing gaze some Kitsune are born with signals a future rise in power or prominence, often times. Sharp, unyielding, and domineering, this gaze, when used by proper and true members of nobility, is said to be able to silence others with but a look and cause a low-born or a commoner to fall to their knees in humiliation, overtaken by their own inferiority.
Politically-Minded: Gain a +4 racial bonus on all Sense Motive and Diplomacy checks, and you gain one of your choosing as a class skill. You automatically identify when a creature tells a knowing and deliberate lie within your line of sight. Creatures immune to emotion effects are immune to this lie detection. Replaces Masters of Machination.
Whether they despise politics and wish to avoid it or gleefully submerge themselves within it, these Kitsune rely on their natural charisma and hone its talents like a scalpel - training their gazes to identify the subtle tells of lying in another creature's face and body language.
Kitsune Idol: Gain a racial +4 to all Perform checks and they are always class skills for you. All charm or compulsion effects you cast have a +1 added to their DC. Replaces Unseen Adepts.
The Idol Industry is a well-established institution in The Inaran Imperium, and the spectacular concerts the various groups hold all across the kingdom is the stuff of legend. Not surprisingly, Kitsune, being the highest form of nobility in the east, take to being Idols as naturally as breathing. Their own charisma backed by their inherited divinity from Tamamo-No-Mae, they are very popular idols almost universally, their charms capable of thawing even the most cold hearts.
Tailstriker: Gain a tail attack appropriate for your size as a primary natural attack. If you possess any other natural attack from other sources, it is a secondary attack. Gain the ‘Grab’ universal monster rule for this tail attack and gain a +2 to the Grab Attempt for every 2 tails you possess after the first two. Replaces Shifter's Guise.
A technique used by the more martially-inclined Kitsune who learn to strike out with their tail(s) and attack their foes with them, these Kitsune also in time learn to wrap their tails around those they strike and pull them in close, grappling them and holding them close as they continue their assault in the ways of their warrior-ancestors.
Enhanced Aspects: Gain the Scent ability out to 60ft and a +4 racial bonus on Fly Checks. You may additionally use your tails to hover in place as a free action, though you cannot fly or otherwise move while hovering other than to gently descend. Replaces Shifter's Guise.
Losing their shapeshifting aspects either by choice or by accident at birth, these Kitsune forgo the ability to hide their natures to channel more animalistic and supernatural gifts into themselves - sharpening their senses and learning to utilize their massive tails to hover in place.
Diverse Skillset: Gain additional skill rank at 1st level and one additional skill rank whenever they gain a level. Replaces Moisture Control.
Focusing instead of diversifying their skillsets to better themselves or their clan, many Kitsune instead hone various skills rather than go through the often grueling training sessions to learn the ways of moisture control as most others of their kind do.
Eyes of the Dominator: By focusing on a creature you can see for one full round, you can determine the name the creature is currently going by, their biological age, and a faint reading of their emotional state. Thereafter, until you examine another creature, you may throw your sight into the gaze of the creature you last examined using this ability so long as they remain within 100ft + 10ft per HD. A successful will save(CHA-Based) made by the target alerts them that something or someone is watching them. Replaces Moisture Control.
An insidious gift typically associated with those lucky(Or unlucky, to some) Kitsune who are born as unnaturally strong conduits of Tamamo-No-Mae, The Dominator's divine power, these "Eyes of Domination" possess an unnatural appearance which grant their owner sight that grants them several unholy abilities.
Open the Inner Gates: As a standard action, you can call down an ancient spirit loyal to The Dominator to inhabit your body to grant you incredible resiliency in combat - while this spirit is inhabiting your body, you take 1d6 points of unavoidable damage each round but gain +10ft to your base land speed and deal an amount of magical B/P/S damage equal to your HD+2 to creatures that strike you in melee or ranged which ignores DR as your skin shifts and peels to reveal demonic spikes. Ranged attacks do not damage the attacker, but a random enemy who has you within their melee reach. Additionally, your death threshold is doubled and you gain the ferocity UMR while the spirit is invoked. However, when below 0HP, the damage you take each round doubles. Replaces Throw Wide the Yawning Gate.
Another technique that has arisen by the increasingly large community of Kitsune Islanders who inhabit the oceanic lands of Ethmoia between the continents of Corexus and Inara as a way to escape the almost fundamental racial grip Tamamo-No-Mae has had on their species for untold centuries, the Inner Gate openings are a technique used by the Islander Kitsune who wished to divest themselves of the nefarious blessings of their Patron Goddess. While unable to truly leave their Patron Goddess behind, the Islanders managed to alter their gift to allow it to enhance themselves rather than disrupt the bodies of others.
Tail Masseuse: By spending 10 minutes with a creature held in your tail(s), you can replicate one of the following effects on them. To benefit from this ability, a creature must be willing, unconscious, or restrained and unable to resist. Once a creature benefits from this ability, they experience diminishing returns afterwards - for the next 1d4 hours after benefitting from this ability, all dice rolls of this ability are halved when used on them(Down to a minimum of 1) and during this time, they cannot have the same condition removed if it was removed during the ability's previous activation. Replaces Throw Wide the Yawning Gate.
- Cure 1d4 points of ability damage on the target creature.
- Heal 2d6 points of Hit Point damage on the target creature. During the 10 minutes when using this effect, the target creature is stabilized if they were bleeding out.
- Remove the fatigued, shaken or sickened condition.
- Target the creature with either a Charm Person spell(Caster Level equal to your HD) or with any spell you can cast that has a range of self or could be cast on others normally. This spell is affected as if by the Still and Silent Metamagics. If you so choose, you can shroud the activation of this effect and trick the creature into believing you used a different effect of this ability - making a Bluff Check which they must make a Sense Motive check to oppose. If they do not beat the check, they do not recognize the magic's activation and believe another effect of this ability was used on them instead.
Kitsune tails, being what many believe to be the softest and most heavenly fur in all the world, are a commodity that often goes for a premium rate if it is sold at all. While many Kitsune may believe others of too low a standard or simply dislike the idea of letting anyone else touch them, there are many Kitsune who make a fairly lucrative living running Massage Parlors where all who enter are charged but a simple fee so they may experience the soothing, stress-relieving powers of the heavenly fur of a Kitsune's tails. It's not an uncommon saying/belief that to visit one of these massage parlors regularly is enough to extend one's natural lifespan, so warm and pleasant are their ministrations.
Dominator's Conduit: By spending a full-round action that provokes attacks of opportunity, you can regain an expended spell slot you or an ally within 10ft of you have cast of either 1st or 2nd level. You may use this ability for free once per day, but afterwards you may use it up to three additional times by offering part of your body to The Dominator and taking 10 points of damage per level of the slot regained. Replaces Throw Wide the Yawning Gate.
Just as each of The Dominator's divine tails are filled with a different level of magical power each stronger than the last, the rare and blessed Kitsune who is born with a sliver of this power is almost predestined for splendid heights in their life. Their tails naturally store latent magical power, which allows these powerful Kitsune to recharge their innate arcane spellcasting with the energy gathered from their tails once a day. More than any other sign, this is seen as a sign of partial divinity on top of nobility and these Kitsune often become the new leaders of their families or noble houses.
Islander's Grit: Gain 4HP and a 15ft swim speed upon gaining your first tail. Each tail thereafter adds an additional 4HP and adds 5ft to your swim speed. You count as having a Cold-Weather Outfit and as being one for a number of adjacent creatures equal to their total number of tails - 1. Replaces Prismatic Blessing.
Turning the power inherent to their tails towards their own benefit to survive the harsh environments of the lands of Ethmoia, the Kitsune Islanders are a hardy bunch who use their tails to grant themselves unnatural durability and to help them traverse the frigid waters of the lands in which they live.
Prismatic Tailblades: You automatically add an additional 1d6 points of elemental damage of an elemental damage type of your choosing to all natural attacks and attacks made with metallic weapons when you gain your first tail. Upon recieving your 3rd tail and every odd-numbered tail afterward, this damage is increased by one step. You may choose to forgo a damage die increase to gain Resistance 5 to the elemental type chosen, or increase a pre-existing resistance to that elemental by the same amount. Replaces Prismatic Blessing.
A Variation of the Prismatic Blessing inherent to many Kitsune which sees the usually protective Prismatic Energy turned towards a more violent end, these Kitsune wield the Prismatic Energy inside of them as a scalpel to harm their enemies with radiant light.
Kishin's Concoction: You gain the stench universal monster rule out to 10ft, plus an additional 5ft for each tail you possess. Creatures within the aura of your stench are sickened for 1 round. Upon recieving your 3rd tail, the sickened duration increases to 1d4+1 rounds. Upon recieving your 5th tail, you can instead choose to affect the minds of those who fail to resist this stench and either erase their memory of their interactions with you for the past minute, or force them to answer one question of yours truthfully to the best of their knowledge. Upon receiving your 7th tail, you can choose to enact both of the alternate effects. Upon recieving your ninth tail, poison immunity no longer protects targets from your stench. Creatures that successfully save cannot be affected by your stench for 24 hours. Replaces Prismatic Blessing.
An extremely rare and much-reviled blessing that has only appeared in recent decades, this "blessing" is a technique pioneered by outcast Kitsune who once found themselves exiled from the Imperium and refused by the Islanders of Ethmoia; with no where else to turn, these troubled Kitsune found themselves a new patron that allowed them to thrive in the darkest corners of the Glacial Drift, teaching them ancient and esoteric means by which to endure the cold and Prismatic Skylights. To honor their new patron, these Kitsune imbibe a special concoction which stimulates production of a clear but pungent liquid from their tails which emits an odor so intense it turns the stomach of those who merely inhale it. Those who master this concoction not only throw their enemies off their guard, but can use the strange pheremonic secretion to warp the minds of others who stray too close to them. Their fur is often white with red accent lines criss-crossing their bodies, and they are shunned by Imperium-Born and Islander alike.
© 2019 Jacob Wrightsman
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