Overview
A guilty undertone covers the land of Ravenholme. Light
finds it hard to shine and the roads between are ever dim.
Those native to the country are proud, so much so their
stubbornness in accepting any fault from their kin is like a
wall of denial.
Darkstone and metal make up its architecture and every
street is cobbled stone. It is a place that has stood the tests of
time, multiple wars, and thousands of drunken brawls and
survived. Never has it had to build on top of the old for the
foundations of the country are strong as iron and rumoured
to be laced with something supernatural.
As the six great houses rule and protect, it is within them
that the future of the country lies. To return to former glories
is ever the driving force of the noble houses. To once again
claim rulership over many is a hook deeply set in the views
and values of this land. Nobility has been earned and taken
usually hand in hand.
The Academies are everywhere, seeking out arcane talent
and providing them resources to grow and become powerful
beyond that of lesser arcane users. It is through this learned
magic that they will claim their history. The history that they
were once the largest empire of humans on Colossus, and
this is still rooted in their hearts. The empire will begin again
and each house, each building of note, is known to be
working towards that end goal.
Wild Wardens are present all along the roads and in
certain cities, elves and fey creatures that watchover the
crossways between the material realm and that of the Fey
Wild. Ravenholme overlays the Forest of Copper, said forest
is one of eight forests that house the anchors of the Fey Wild
to stop it spilling into the material realm. Stories of Fey and
creatures of dream and nightmare are rife across
Ravenholme, any adventurer walking the roads have brought
a story of two with them
There is an ancient aura to Ravenholm, a timeless state of
architecture and knowledge. Wizards are highly regarded
where as anyone who deems to receive power from another
are frowned upon and in some cases such as Warlocks are
out right illegal, punishable by death. Sorcerers are seen as
weaker than Wizards due to not working towards their
magic, put down by the idea that they have little control over
it compared to those who have put their life's work into spells
and incantations. It is very common to see Sorcerers who
walk the towns of Ravenholme to be stolen away by the law
and firmly reminded that if they are caught casting magic,
then they will find themselves on hard times
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