Billy
A great majestic Mastiff named Billy. Billy is Malgaths companion.
Billy
Medium medium beast,
Armor Class: 12
Hit Points: 22
Speed:
40 ft
STR
15 +2
DEX
14 +2
CON
12 +1
INT
3 -4
WIS
12 +1
CHA
7 -2
Skills: Charge. Billy may make a seize or slam attack as a bonus action after a dash.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Damage: 1d6 + 2 piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Slash. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Damage: 1d6 + 2 slashing damage.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Damage: 1d4 + 2 bludgeoning damage. Target must succeed on a DC 12 Strength (Athletics) or Dexterity (Acrobatics) saving throw or be knocked prone.
Seize. Melee Weapon Attack +4 to hit, reach 5 ft., one target. Damage: 1d4 + 2 piercing damage. Target is grappled.
Senses: Keen Hearing and Smell. The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Proficiency Bonus: +2
Usual Tactics
Slam attack
A creature can make a slam attack using its Strength to attempt to knock down a target creature of up to one size larger. On a hit, the target suffers bludgeoning damage, and must succeed on an Strength (Athletics) or Dexterity (Acrobatics) save or be knocked prone.Seize attack
Seize attacks with claws are made with Dexterity or Strength and do piercing damage on a hit and the target creature is grappled. If the target creature is one size larger, the grapple does not reduce its speed to zero; it is merely encumbered. For creatures two or more sizes larger, apply the optional rules for climbing on larger creature (DMG pg. 271). The target creature can use an action to escape this grapple with a contested Strength (Athletics or Dexterity (Acrobatics) vs attacker Strength (Athletics) check, as usual
Children
Comments