White Necromancer
White Necromancer
An enlightened few wizards know that true mastery of life and death requires understanding of the uneasy balance between life, death, and undeath—the necromantic triad.
Wizard Speciality
You don’t walk the same path as traditional users of necromantic magic, which your order refers to as “dark necromancers.” You have profound respect for life’s eternal cycle and use the power you have accumulated to honor the dead and aid the living.Restriction: Non-Evil. You can choose this wizard specialty only if you have an alignment that isn’t evil.
Necromancy Savant
2nd-Level White Necromancer FeatureThe gold and time you must spend to copy a necromancy spell into your spellbook is halved.
Lore of Life and Death
2nd-Level White Necromancer FeatureYou gain proficiency in Medicine and Religion if you don’t already have it, your proficiency bonus is doubled for Wisdom (Medicine) checks, and you have advantage on Intelligence (Religion) checks to recall lore about deities of death, burial practices, and the afterlife. In addition, you learn the spare the dying cantrip, which is a wizard cantrip for you and doesn’t count against the number of wizard cantrips you know.
Rebuke Death
2nd-Level White Necromancer FeatureYou can use an action to heal a creature you can touch. The creature regains hit points equal to your Intelligence modifier + your wizard level (minimum of 1). This feature can restore a creature to no more than half its hit point maximum. Once a creature has regained hit points from this feature, it can’t do so again until it finishes a long rest.
White Necromancy
6th-Level White Necromancer FeatureYou add the animate dead spell to your spellbook if it is not there already. When you cast this spell, it has additional effects:
Life Bond
10th-Level White Necromancer FeatureYou add the warding bond spell to your spellbook, and it is a wizard spell for you. You can cast warding bond without expending a spell slot or requiring the material component, and the spell’s duration increases to 4 hours. Once you cast warding bond in this way, you can’t do so again until you finish a long rest. You can still cast warding bond normally using an available spell slot.
Protect Life
14th-Level White Necromancer FeatureYou can use an action to cause life-preserving magic to emit from you. When you do so, you and friendly creatures within 20 feet of you have resistance to necrotic damage for 1 minute. In addition, each creature affected by your use of Protect Life has advantage on saving throws against spells and effects that reduce its hit point maximum, such as a specter’s Life Drain or the harm spell. Once you use this feature, you can’t use it again until you finish a short or long rest.
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