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Warforged

The ability to create Warforged were recently learned by the Human League of Synthetica. Upon learning this power, they constructed the Warforged Smithy to produce them as the army of Synthetica. Warforged became Synthetica's major contribution to the war effort after the confrontation began with the Major Keys.

It takes many long magical rituals and specialized machinery in the Smithy to create each warforged. This has limited the number of warforged created to between 7 and 10 a month for the last 7 years. Warforged are usually similar in shape and size, but have some minor variations. Though fully mature, warforged are often ignorant of many social aspects. The Human League considers them more property than equals, so they are often not assertive without being trained as a military officer.

Basic Information

Biological Traits

Warforged typically have metal plates covering most of their body, with magically infused wood or cables acting as their equivalent to muscle tissue. Their eyes are often some type of gemstone. The body plates are usually steel or iron but may be made out of other metals as well. They have a jaw but lack the typical facial features to show sound enunciations as biological sapients do. This sometimes throws others off when they begin speaking, with their jaw moving without lips to form the sounds.

Civilization and Culture

Naming Traditions

Most warforged were assigned numerical designations for use in military service. Many of them adopted nicknames, often given to them by their comrades. As independent individuals, some have chosen new names as a way to express their path in life. A few take on human names, often the name of a fallen friend or mentor.

Warforged Names: Anchor, Banner, Bastion, Blade, Blue, Bow, Cart, Church, Crunch, Crystal, Dagger, Dent, Five, Glaive, Hammer, Iron, Lucky, Mace, Oak, Onyx, Pants, Pierce, Red, Rod, Rusty, Scout, Seven, Shield, Slash, Smith, Spike, Temple, Vault, Wall

Gender Ideals

The typical warforged has a sexless body shape. Some warforged ignore the concept of gender entirely, while others adopt a gender identity. Those that do adopt a gender typically alter their vocals to match their gender. This is usually done to mimic the gender differences of the humans who created them.

Culture and Cultural Heritage

Warforged are often rather emotionless, but that doesn't mean they are incapable of expressing emotions. They have been built and trained for war, so they take loyalty to one's owner or commander with the utmost seriousness. Each command or mission is of equal importance to a warforged, so they are regarded as highly loyal. Warforged are not typically connected to religion, but some adopt faith in service to their masters. Those who have been granted or earned their freedom sometimes choose to explore their emotions and potential relationships with others.

History

Warforged are the youngest race of Cisum, having been artificially created 7 years prior to the conflict between the nations of the Acapellago and the Major Keys. The Human League was conducting research on some mysterious books. These books described sentient, sapient constructs that could be produced through a combination of magic and technology. League Headquarters tasked their most adept mages and brilliant tinkerers to decipher the process. It took several years and mishaps to make the first warforged. That successful process has been maintained by the League ever since.

The first warforged, officially designated as SW-001, came to life almost 7 years prior to the Major Keys' assault on Sabatonia. This warforged earned the nickname Prime from both League military and his fellow warforged. Prime was trained in military leadership and tactics and given a high-level rank in Synthetica's military, as well as command over most of the warforged. As the conflict with the Major Keys developed into a full-tilt war, Synthetica sold warforged to other island nations and supplied them as their troop contribution to the war.

Lifespan
Unknown
Average Height
6'5" - 7'6"
Average Weight
290 - 305lb
Body Tint, Colouring and Marking

Silver or gray metal plates with brown or gray musculature


Ebberon, Homebrew, MotM

Warforged

The ability to create Warforged were recently learned by the Human League of Synthetica. Upon learning this power, they constructed the Warforged Smithy to produce them as the army of Synthetica. Warforged became Synthetica's major contribution to the war effort after the confrontation began with the Major Keys.

It takes many long magical rituals and specialized machinery in the Smithy to create each warforged. This has limited the number of warforged created to between 7 and 10 a month for the last 7 years. Warforged are usually similar in shape and size, but have some minor variations. Though fully mature, warforged are often ignorant of many social aspects. The Human League considers them more property than equals, so they are often not assertive without being trained as a military officer.

If playing using achievements and milestones, choosing this race duirng character creation grants the player the achievement "Iron Man".

ability score increase: Your Constitution score increases by 2, and one other ability score of your choice increases by 1. Alternatively, increase one score by 2 and another by 1, or three scores by 1.
age: A typical warforged is between 2 and 7 years old. The maximum warforged lifespan remains a mystery; so far, warforged have shown no signs of deterioration due to age. You are immune to magical aging effects. Warforged have not existed for very long on Cisum as of the time of the Major Keys-Acapellago conflict.
alignment: Most warforged take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality, or lack thereof, of the beings with which they served.
Size: Medium
speed: Your base walking speed is 30 feet.
Languages: You can speak, read, and write Common and one language of your choice.
race features:

Your warforged character has the following traits. A few of the traits give you a choice; consider how your choice reflects the purpose for which your character was built.

Constructed Resilience. You were created to have remarkable fortitude, represented by the following benefits:

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You don’t need to eat, drink, or breathe.
  • You are immune to disease.
  • You don’t need to sleep, and magic can’t put you to sleep.
  • Sentry's Rest. When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

    Integrated Protection. Your body has built-in defensive layers, which can be enhanced with armor:

  • You gain a +1 bonus to Armor Class.
  • You can don only armor with which you have proficiency. To don armor other than a shield, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
  • While you live, the armor incorporated into your body can’t be removed against your will.
  • Specialized Design. You gain one skill proficiency and one tool proficiency of your choice.

    Size. To set your height and weight randomly, start with rolling a size modifier:

  • Size modifier = 2d6
  • Height = 5 feet + 10 inches + your size modifier in inches
  • Weight in pounds = 270 + (4 x your size modifier)
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