Saints Domain
Saints Domain
Unlike other domains, the Saint’s Domain doesn’t focus on association with any particular types of gods. Clerics who adopt this domain—or are unknowingly called to it—dedicate themselves to the protection of others and draw strength from the transcendent love that binds communities together. Such selfless dedication awakens a spark of divinity within an individual, granting them miraculous powers to defend others.
Cleric Level | Spells |
---|---|
1 | Protection from Evil and Good, Shield of Faith |
3 | Lesser Restoration, Warding Bond |
5 | Beacon of Hope, Revivify |
7 | Guardian of Faith, Halo of Blood and Tears |
9 | Commune, Greater Restoration |
Bonus Proficiencies
When you choose this domain at 1st level, you gain proficiency with martial weapons and heavy armor.Shared Suffering
Also at 1st level, you can divert injuries dealt to your allies by taking on some of their pain. When a friendly creature you can see within 30 feet of you takes damage, you can use your reaction to prevent any amount of that damage. If you do so, you lose hit points equal to the damage prevented, regardless of the type of damage and your resistances or immunities.You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.
Channel Divinity: Self Sacrifice
Starting at 2nd level, you can expend your vitality to heal your allies or harm your foes. As a bonus action, you present your holy symbol, lose a number of hit points of your choice up to four times your cleric level, and cause one of the following effects.Heal. One friendly creature you can see within 30 feet of you regains hit points equal to the amount of hit points you lost.
Harm. Make a ranged spell attack against a creature you can see within 60 feet. On a hit, the target takes radiant damage equal to the amount of hit points you lost. If the attack misses, you don’t lose the hit points.
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