Ocean Lord Patron
Ocean Lord Patron
You have made a pact with a powerful ocean-dwelling entity whose magic bolsters and transforms you. Though most powerful in water, your patron has provided you with the ability to bring the ocean to any environment. You commune with your patron wherever saltwater pools and listen to its wishes in the gurgling bubbles of the deep. Serve your patron well, and it will grant you the power to become an unstoppable aquatic force.
Expanded Spell List
The Ocean Lord lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.Spell Level | Spells |
---|---|
1st | Create or Destroy Water, Thunderwave |
2nd | Conjure Ferryman, Gust of Wind |
3rd | Miniature Hurricane, Water Walk |
4th | Control Water, Windblown |
5th | Conjure Elemental, Enshroud |
Oceanic Blessing
At 1st level, your patron enhances your physical body with elements of the ocean. You gain a swimming speed of 30 feet, and you can breathe underwater. When you finish a long rest, choose which of the following oceanic blessings to accept from your patron. You can have only one blessing at a time. The blessing lasts until you finish a long rest.Waverider
Starting at 6th level, you can summon a magical wave of water to carry you safely across land and water. You can use a bonus action to create a wave of water beneath you that transports you to an unoccupied space you can see within 30 feet of you. This movement doesn’t provoke opportunity attacks. The wave can carry you along any horizontal surface with an angle of no higher than 45 degrees, including liquid surfaces, and the wave ignores difficult terrain and protects you from damaging terrain. The wave disappears afterwards, depositing you on the surface at the destination, regardless if the surface is solid, liquid, dangerous, or difficult terrain.Alternatively, if you spend 10 minutes conjuring this magical wave, you can make it large enough to hold yourself and a number of willing creatures of your choice equal to your proficiency bonus. Each chosen creature must be within 10 feet of you at the end of the 10 minutes to be transported by this wave. A wave conjured in this way has a speed of 240 feet and lasts for 1 hour, until you dismiss it as a bonus action, or until you are incapacitated. This wave otherwise works the same as your personal wave, transporting you and your allies safely across any surface and ignoring the effects of difficult and damaging terrain.
You can conjure a magical wave (of either type) a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.
Enhanced Blessing
At 10th level, your connection to your patron strengthens, enhancing your oceanic blessing. When you finish a long rest and choose an oceanic blessing, you gain the chosen blessing’s normal effects and that blessing’s enhanced effects, which are detailed as follows:Avatar of the Depths
At 14th level, you can use an action to transform into an avatar of your patron, dripping with saltwater and covered in sea plants and tiny ocean-dwelling animals as if you just stepped out of the ocean depths. You can transform as a bonus action, and the transformation lasts for 1 minute, until you dismiss it as a bonus action, or until you are incapacitated. While transformed, you gain two oceanic blessings of your choice, including their enhanced versions. When this effect ends, you choose which blessing remains active, and only that blessing’s activated enhanced effect remains active, if you activated it while transformed. You also gain the following additional benefits while transformed:Once you use this feature, you can’t use it again until you finish a long rest.
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