Oath of Annihiliation
Oath of Annihilation
The Oath of Annihilation is as ancient as the darkness between stars. Paladins who take this oath—sometimes called antipaladins, dark paladins, or death knights— represent the antithesis of the ideal protector knight. They see themselves as divine instruments of reckoning and foretellers of armageddon. Despite their extreme viewpoint and often brutal behavior, they still conduct themselves honorably and expect to be treated with respect. Many who swear this oath are devoted to gods of destruction, chaos, and war.
Tenets of Annihilation
The principles of this oath are simple and emphasize the value of strength above all else.Extinguish the Weak: An opponent who lacks the strength to prevail in combat must be ushered into the embrace of death.
Maintain the Balance: For life to flourish, there must be destruction. The strong endure; the weak succumb.
Revel in Destruction: All things end. Everyone has only a limited time to experience mortal delights and should revel in them, especially combat and strife.
Embrace the End: Death should not be feared. Since it comes for everyone, be prepared for it at any time.
Oath Spells
Paladin Level | Spells |
---|---|
3rd | Bane, Proselytize |
5th | Augury, Shatter |
9th | Bestow Curse, Phantom Steed |
13th | Blight, Caustic Waste |
17th | Contagion, Hallow |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.Vow of Ruin: As a bonus action, you can utter a vow of ruination, using your Channel Divinity. For 1 minute, each time you hit an object or Construct, the attack is a critical hit. If your weapon is nonmagical, it becomes a magic weapon with a +1 bonus to attack rolls and damage rolls for the duration.
Wither Foe: As an action, you can present your holy symbol and speak a prayer of damnation, using your Channel Divinity. Choose one creature within 60 feet of you that you can see. That creature must make a Charisma saving throw. On a failed save, it takes necrotic damage equal to your Charisma modifier + your paladin level, and it has disadvantage on saving throws for 1 minute or until it is reduced to 0 hit points.
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