Hands of Doom
These studded leather gloves call out to you, begging to have their destructive power released on your enemies. Your hands course with energy as you don them. The glamour, the fortune, the pain...
You gain a +1 to attack and damage rolls when making an unarmed attack. Once per day, you can unleash a blast of energy in a 20-foot line. Creatures in this line make a Dexterity saving throw (DC = 10 + your Strength modifier) or take 1d6 force damage and 1d6 fire damage. On a successful save, creatures take half damage, rounded down. You must complete a long rest to regain use of this ability.
The damage dice and save DC change based on your level, as shown below:
Pugilist or Monk class
AttunementNo
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