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Cisum Homebrew Checks

This section covers homebrewed checks from specific situations that have occured in Cisum games.

 
Indoctrination Check

This check can be used for things such as whipping a rag-tag group of rebels into a cohesive fighting force. Peform the checks below. The DM uses the average of the rolls to determine the outcome against the save DC. The save DC is set by the DM based on the situation.

  • Charisma check
  • Dipomacy check
  • Intimidation check
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    Spirit's Strength Check

    Ok, I'll admit this one was purely situational. A player was absent for a week and missed a big group outing to storm an enemy stronghold (the assault by Kraken Squad against the Watchtower). Said player was present the next week and I made this up to determine if she could DM-teleport into the action rather than fighting or sneaking past a hoarde of guards. The DM uses the average of the rolls to determine the outcome against the save DC. The save DC is set by the DM based on the situation.

  • Constitution check
  • Strength check
  • Fly check
  • Perception check
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    Decoration Check

    This check applies in situations such as decorating a weapon with a special item, or decorating a room for a party. The DM uses the average of the rolls to determine the outcome against the save DC. The save DC is set by the DM based on the situation.

  • Craft check
  • Charisma check
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    Strength of Will

    This check is made when certain magical items or godly boons allow you to revive from unconsciousness. The rolls are taken together as a total against the DC, which is 10 + twice the creature's level.

  • Strength check
  • Wisdom check

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