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Rusalka (roos-AWL-kah)

Legend tells us of the temptresses of the ocean, Maro who lure sailors to dash their ships against the rocks and hurl themselves overboard to their doom. Truth, however, diverges from these cautionary tales told on deck and in dockside taverns. The Maro are just a scapegoat fro the true monsters beneath the surface: devious Fey known as the Rusalka.

Basic Information

Anatomy

Rusalka are slender biipedal humanoids with a striking, beautiful appearance. While appearing as either a Human, Nuaira, or Valaira, they are often mistaken for Maro when their lower body is concealed.

Genetics and Reproduction

Rusalka reproduce from the very spirits of the world. Born from the water and the shoreline mud, infused with the elemental energy of nearby Ley Lines through the song of another rusalka. This process takes roughly seven days, at the end of which the shaped mud comes to life.   Rusalka are also able to copulate with Humanoids, and while offspring of these unions are rare, they result in Fey-blooded members of the father's species. These individuals tend to be capricious and cruel, unless they are raised away from their mother's influence.

Growth Rate & Stages

True rusalka come into being as adults and have no maturation stages.   Fey-blooded offspring mature at a rate similar to that of their paternal species. Once they reach the age of maturity, their aging slows significantly, their fey blood giving them an abnormally long lifespan. For more information, see the Fey-blooded article.

Ecology and Habitats

Rusalka thrive in the waters close to shore, ranging anywhere from the Outfair Ocean to the various rivers, ponds, and lakes in Omath and Orela. They prefer to settle within one mile (1.61 km) of settlements, close enough to prey upon them but not so close as to draw a violent response.

Dietary Needs and Habits

Rusalka are carnivorous, preferring raw fish and raw meat. Rarely, a rusalka will indulge in prepared meals, typically offered by their thralls or those seeking their favor.

Biological Cycle

Rusalka, like most Fey, are functionally ageless. They can live for centuries without showing the passage of time, and most die only from violent deaths, typically brought on by mercenaries hired by their prey or by another rusalka.

Additional Information

Social Structure

Rusalka tend to be solitary creatures, though they will often charm nearby animals or humanoids into protecting them. Occasionally a group of rusalka will band together into a small clutch known as a shoal, often driven by a common goal or threat. Unfortunately, this is rarely a stable arrangement, and rusalka will vie for control of the group. Quite often, this results in killing or chasing off rivals, and will often break up the shoal in the process.

Domestication

Rusalka cannot be domesticated, but their love of flattery and tribute will often placate them into a negotiated peace with their neighbors, so long as their home is not despoiled.

Facial characteristics

Like the Nuaira and Valaira, the rusalka have wide, almond-shaped eyes and high, sharp cheekbones. Some rusalka appear more Human in nature, with a softer, more rounded face.   No matter their appearance, rusalka have pale, icy-blue eyes and alabaster skin. Each rusalka has sharp, shark-like serrated teeth.

Geographic Origin and Distribution

Rusalka can be found in both Omath and Orela, in or near bodies of water at least five feet (1.52 meters) deep.

Average Intelligence

Rusalka are cunning, devious creatures with intelligence slightly higher than the common individual.

Perception and Sensory Capabilities

The rusalka are extremely perceptive, capable of seeing twice as far as a human in low light conditions.

Civilization and Culture

Common Etiquette Rules

When dealing with a rusalka, it is wise to offer tribute and flattery. They are vain creatures, who enjoy shiny things and things of value. They prize tributes won through deception, so be mindful the words you use and the words they say.
  Rusalka are capricious, but thrive on tribute. They often collect treasures and other trinkets given to them by charmed victims, and especially find themselves most proud of those gifts they earned through duplicity. They will often utilize their charmed victims to spread the rumor that the 'restless ghost' can be placated with certain things, collecting these tributes from their neighbors regularly.

Common Dress Code

Rusalka rarely wear clothing, save to further propogate the myth that they are a drowned spirit. They will often take a white shift or dress from one of their previous victims, wearing that to lend weight to the belief that they are the spirit of that woman.   Rusalka, like most fey, are comfortable in their nudity, and see little reason otherwise to cover themselves.

Common Myths and Legends

In the village lived a beautiful woman, the daughter of a butcher, with eyes as bright as diamonds, with long golden hair. Long in love with a boy from the market gone to war, the butcher's daughter awaited his return. Sadly, her beauty had caught the eye of a county-man, who saw her as a prize to be won, a decoration for his arm and a mother for all the many children he wanted.   The county-man offered a handsome sum to her father, who called her out again and again to present herself to her suitor, but again and again she rejected the offer, waiting for her true love to return. Over and over, the county-man requested her, and her father called her out, and she refused, even as the offers increased in value.   Finally, the county-man grew impatient and demanded her hand in marriage. With little recourse against the threats of imprisonment, the butcher agreed and promised her the next morning. When the butcher told her, she flew into such anger that she seemed ready to strike her father down, saved only by the arrival of her true love, home from the war.   No small village holds a secret for long, and the county-man knew within the hour that they had been reunited. He stormed up to the butcher's home, hammering on the door and windows, demanding the daughter come forth at that moment. He did not see the lovers flee out of the back of the home, rushing through the tall grass for freedom.   As they reached the bridge that would carry them out of the village, the county-man caught up to them. He grabbed the woman's lover by the arm, and as valiantly as the young man fought, he was no match for an armed assailant. The county-man ran him through and cast his body into the stream. He called to the girl, giving her no option. Her lover was dead, and her father would die if she did not marry him.   But there was a choice the county-man had not considered. The beauty lept from the bridge after her lover, away from the cruel man who had taken him away. Alas, she did not know how to swim, and drowned there with her love.   ~The Drowned Maiden
Thought to be the origin of the first rusalka
  Most consider the rusalka to be a restless spirit, a drowned maiden or a murdered innocent, and the rusalka do as much as they can to continue this deception.
Genetic Ancestor(s)
Origin/Ancestry
Reference Race: Rusalka
Lifespan
500-1000 years
Average Height
5'1" to 5'9" (1.34 to 1.55 meters)
Average Weight
85 lbs to 110 lbs (38.5 kg to 49.89 kg)
Average Physique
Rusalka tend to be slender, with femanine bodies. They have no true gender, but take the female shape so as to confuse their prey and further the misinformation that abounds about them.
Related Myths

CR 12

Rusalka

NE Medium Fey, Aquatic
Initiative: +10 Senses: low-light vision; Perception +22

This beguiling female figure is partly obscured by long flowing hair that dances and flows around her as if she were underwater.

Defense

AC: 25, touch 17, flat-footed 18 (+6 Dex, +1 dodge, +8 natural)
HP: 150 20d6+80
Fortitude: +12 Reflex: +18 Will: +15
Immune: Fire DR: 15/cold iron SR: 23

Offense

Speed: 30 ft; swim 60 ft
Melee: staggering touch +16 (stagger), 4 tresses +16 (2d6+5 plus grab)
Special Attacks: Beckoning Call: As a standard action, a rusalka can sing or speak, causing all non-fey creatures within a 300-foot spread to approach its position as if compelled to do so via a suggestion spell (DC 27 Will negates). A creature that successfully saves is not subject to the same rusalka’s beckoning call for 24 hours. When an affected creature begins its turn adjacent to the rusalka, it is dazed for that round. These effects continue as long as the rusalka takes a standard action to maintain the effect, plus 1 additional round. This is a mind-affecting effect. The save DC is Charisma-based. Constrict (2d6+7) Staggering Touch: A creature touched by a rusalka must make a DC 27 Fortitude save or be staggered for 1 round by overwhelming feelings of desire and shame. This is a mind-affecting effect. The save DC is Charisma-based. Tresses: A rusalka’s long hair is strong and capable of making powerful primary natural attacks. When it uses its tresses to grapple an opponent, a rusalka does not gain the grappled condition itself. In addition, a rusalka uses its Charisma modifier in addition to its Strength modifier for all combat maneuver checks made with its tresses.
Space: 5 ft Reach: 5 ft
Spell-like Abilities: (CL 20th; concentration +27)   Constant— blur, water walk At will— entangle (DC 18), fog cloud, invisibility 3/day— quickened charm monster (DC 21), control water 1/day— summon nature’s ally VI (water elementals only)

Statistics

Str 20, Dex 23, Con 19, Int 12, Wis 13, Cha 24
Base Attack: +10 CMB: 1d20+16 ( 1d20+20 when using tresses) CMD: 32
Feats: Agile Maneuvers, Combat Reflexes, Dodge, Great Fortitude, Improved Initiative, Iron Will, Quicken Spell-Like Ability (charm monster), Skill Focus (Perception), Skill Focus (Stealth), Weapon Finesse
Skills: Acrobatics +14, Bluff +24, Diplomacy +15, Escape Artist +18, Knowledge (arcana) +6, Knowledge (nature) +18, Perception +22, Perform (dance) +14, Perform (sing) +27, Sense Motive +15, Spellcraft +18, Stealth +27, Swim +31
Languages: Common, Sylvan
SQ: amphibious

Ecology

Environment: Any water
Organization: solitary, pair, or eddy (3-6)
Treasure: standard

Rusalkas are cruel and bitter fey who inhabit waterways near humanoid settlements. Although rusalkas are not undead, some persist in believing that these fey form from the spirits of those who met a sinister end in the water. Rusalkas do little to dissuade such rumors. Rusalkas are fond of keeping a few charmed monsters or powerful humanoids nearby to aid in their defense or for other forms of cruel and humiliating entertainment, but quickly grow bored with such pets. When this occurs, rusalkas generally murder the creatures and seek more interesting replacement pets.

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